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engines/saga2/console.h
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101
engines/saga2/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SAGA2_CONSOLE_H
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#define SAGA2_CONSOLE_H
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#include "gui/debugger.h"
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#include "saga2/tcoords.h"
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namespace Saga2 {
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class Saga2Engine;
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class Console : public GUI::Debugger {
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public:
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Console(Saga2Engine *vm);
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~Console() override;
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private:
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Saga2Engine *_vm;
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TilePoint _savedLoc;
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// Input: <None>. Kills the center actor.
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bool cmdKillProtag(int argc, const char **argv);
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// Input: <Actor ID>. Kills an actor.
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bool cmdKill(int argc, const char **argv);
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// Input: <Object ID>. Prints an object's name.
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bool cmdObjName(int argc, const char **argv);
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// Input: <Name Index>. Prints an ObjectID corresponding to the name index.
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bool cmdObjNameIndexToID(int argc, const char **argv);
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// Input: <Object Name>. Prints a list of objects containing the string in their name.
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bool cmdSearchObj(int argc, const char **argv);
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// Input: <Object ID>. Adds the object to the center actor's inventory.
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bool cmdAddObj(int argc, const char **argv);
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// Input: <1/0>. Sets godmode.
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bool cmdGodmode(int argc, const char **argv);
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// Input: <1/0>. Sets whether the position coordinates show.
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bool cmdPosition(int argc, const char **argv);
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// Input: <1/0>. Sets whether an item's stats show when holding it.
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bool cmdStats(int argc, const char **argv);
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// Input: <1/0>. Sets whether the original debug status messages show.
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bool cmdStatusMsg(int argc, const char **argv);
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// Input: <1/0>. Sets whether you can teleport by right clicking on the screen.
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bool cmdTeleportOnClick(int argc, const char **argv);
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// Input: <1/0>. Sets whether you can teleport by clicking on the map.
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bool cmdTeleportOnMap(int argc, const char **argv);
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// Input: <u> <v> <z>. Teleports the center character to the given position.
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bool cmdTeleport(int argc, const char **argv);
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// Input: <Actor ID>. Teleports the character to the npc.
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bool cmdTeleportToNPC(int argc, const char **argv);
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// Input: <Actor ID> <u> <v> <z>. Teleports the npc to the given position.
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bool cmdTeleportNPC(int argc, const char **argv);
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// Input: <Actor ID>. Teleports the npc to the center actor.
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bool cmdTeleportNPCHere(int argc, const char **argv);
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// Input: <None>. Teleport the three brothers to the center actor.
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bool cmdTeleportPartyHere(int argc, const char **argv);
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// Input: <place id>/<place name>. Teleports the center character to the given place name or number.
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bool cmdTeleportPlace(int argc, const char **argv);
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// Input: <None>. Saves the current location locally.
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bool cmdSaveLoc(int argc, const char **argv);
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// Input: <None>. Teleports the center actor to the location saved with cmdSaveLoc.
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bool cmdLoadLoc(int argc, const char **argv);
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// Input: <Place ID>. Teleports to the given place.
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bool cmdGotoPlace(int argc, const char **argv);
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// Input: <None>. Lists all of the place names along with their IDs.
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bool cmdListPlaces(int argc, const char **argv);
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// Input: <Map Scale Multiplier>. Dumps the map into a png.
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bool cmdDumpMap(int argc, const char **argv);
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// Input: <Music Index>. Plays a music track.
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bool cmdPlayMusic(int argc, const char **argv);
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// Input: <Voice ID>. Plays a voice track.
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bool cmdPlayVoice(int argc, const char **argv);
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// Input: <1/0>. Sets the invisibility effect on the party.
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bool cmdInvisibility(int argc, const char **argv);
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// Input: <1/0>. Sets state of Automap cheat for testing.
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bool cmdMapCheat(int argc, const char **argv);
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};
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}
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#endif
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