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engines/saga2/calendar.h
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119
engines/saga2/calendar.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_CALENDAR_H
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#define SAGA2_CALENDAR_H
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namespace Saga2 {
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/* ===================================================================== *
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CalendarTime class
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* ===================================================================== */
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class CalendarTime {
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public:
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enum {
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// Basic constants
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kDaysPerWeek = 7,
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kDaysPerYear = 365,
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kHoursPerDay = 24,
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kRealMinutesPerDay = 30,
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// Number of animation frames per day
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kFramesPerDay = 10 * 60 * kRealMinutesPerDay,
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// Derived variables
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kFramesPerHour = (kFramesPerDay / kHoursPerDay),
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kFramesAtNoon = (kFramesPerDay / 2),
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kDayBias = kFramesAtNoon / 6,
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kGameStartHour = 5
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};
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uint16 _years,
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_weeks,
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_days,
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_dayInYear,
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_dayInWeek,
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_hour,
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_frameInHour;
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bool _calendarPaused;
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CalendarTime() {
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_years = _weeks = _days = _dayInYear = _dayInWeek = _hour = _frameInHour = 0;
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_calendarPaused = false;
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}
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void read(Common::InSaveFile *in);
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void write(Common::MemoryWriteStreamDynamic *out);
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void update();
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int lightLevel(int maxLevel);
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uint16 frameInDay() {
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return _hour * kFramesPerHour + _frameInHour;
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}
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};
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/* ===================================================================== *
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FrameAlarm class
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* ===================================================================== */
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class FrameAlarm {
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uint16 _baseFrame,
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_duration;
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public:
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void set(uint16 dur);
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bool check();
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uint16 elapsed();
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void write(Common::MemoryWriteStreamDynamic *out);
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void read(Common::InSaveFile *in);
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};
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/* ===================================================================== *
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Calendar management functions
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* ===================================================================== */
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void updateCalendar();
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void pauseCalendar();
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void resumeCalendar();
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uint32 operator - (const CalendarTime &time1, const CalendarTime &time2);
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void initCalendar();
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void saveCalendar(Common::OutSaveFile *outS);
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void loadCalendar(Common::InSaveFile *in);
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bool isDayTime();
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const int MAX_LIGHT = 12; // maximum light level
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}
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#endif
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