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engines/saga2/blitters.h
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57
engines/saga2/blitters.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_BLITTERS_H
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#define SAGA2_BLITTERS_H
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namespace Saga2 {
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class gPixelMap;
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void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
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void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
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void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color);
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void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
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void unpackImage(gPixelMap *map, int32 width, int32 rowCount, int8 *srcData);
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void unpackImage(gPixelMap &map, int16 width, int16 rowCount, int8 *srcData);
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void unpackSprite(gPixelMap *map, uint8 *sprData, uint32 dataSize);
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void compositePixels(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
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void compositePixelsRvs(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
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// Fast transparent blitting routine in assembly
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void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
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void TBlit4(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
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void drawTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData, bool mask = false);
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void maskTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData);
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} // end of namespace Saga2
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#endif
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