Initial commit
This commit is contained in:
132
engines/saga2/beegee.h
Normal file
132
engines/saga2/beegee.h
Normal file
@@ -0,0 +1,132 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#ifndef SAGA2_BEEGEE_H
|
||||
#define SAGA2_BEEGEE_H
|
||||
|
||||
#include "saga2/objproto.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
enum {
|
||||
kNoEnemy = -1,
|
||||
kAuxThemes = 2,
|
||||
kMaxThemes = 16
|
||||
};
|
||||
|
||||
/* ===================================================================== *
|
||||
Types
|
||||
* ===================================================================== */
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Music selection brain
|
||||
|
||||
struct AuxAudioTheme {
|
||||
bool active;
|
||||
Location l;
|
||||
uint32 loopID;
|
||||
|
||||
AuxAudioTheme() {
|
||||
active = false;
|
||||
loopID = 0;
|
||||
l = Nowhere;
|
||||
}
|
||||
};
|
||||
|
||||
class Deejay {
|
||||
private:
|
||||
int _enemy;
|
||||
bool _aggr;
|
||||
bool _day;
|
||||
bool _ugd;
|
||||
bool _susp;
|
||||
|
||||
int _current;
|
||||
int _currentID;
|
||||
public:
|
||||
|
||||
uint32 _currentTheme;
|
||||
uint32 _auxTheme;
|
||||
Point32 _themeAt;
|
||||
|
||||
int32 _lastGameTime;
|
||||
int32 _elapsedGameTime;
|
||||
|
||||
int32 _pct;
|
||||
|
||||
bool _playingExternalLoop;
|
||||
|
||||
int _activeFactions[kMaxFactions];
|
||||
|
||||
AuxAudioTheme _aats[kAuxThemes];
|
||||
|
||||
Deejay() {
|
||||
_enemy = -1;
|
||||
_aggr = false;
|
||||
_day = true;
|
||||
_susp = false;
|
||||
_ugd = false;
|
||||
_current = 0;
|
||||
_currentID = 0;
|
||||
|
||||
_currentTheme = 0;
|
||||
_auxTheme = 0;
|
||||
_lastGameTime = 0;
|
||||
_elapsedGameTime = 0;
|
||||
_pct = 0;
|
||||
_playingExternalLoop = false;
|
||||
memset(_activeFactions, 0, sizeof(_activeFactions));
|
||||
}
|
||||
~Deejay() {}
|
||||
|
||||
private:
|
||||
void select();
|
||||
|
||||
public:
|
||||
void setEnemy(int16 enemyType = -1) {
|
||||
_enemy = enemyType;
|
||||
select();
|
||||
}
|
||||
void setAggression(bool aggressive) {
|
||||
_aggr = aggressive;
|
||||
select();
|
||||
}
|
||||
void setDaytime(bool daytime) {
|
||||
_day = daytime;
|
||||
select();
|
||||
}
|
||||
void setSuspend(bool suspended) {
|
||||
_susp = suspended;
|
||||
select();
|
||||
}
|
||||
void setWorld(bool underground) {
|
||||
_ugd = underground;
|
||||
select();
|
||||
}
|
||||
};
|
||||
|
||||
} // end of namespace Saga2
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user