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engines/saga2/band.h
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188
engines/saga2/band.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_BAND_H
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#define SAGA2_BAND_H
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namespace Saga2 {
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class Actor;
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class Band;
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/* ===================================================================== *
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Function prototypes
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* ===================================================================== */
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// Allocate a new band
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Band *newBand();
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Band *newBand(BandID id);
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// Delete a previously allocated band
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void deleteBand(Band *p);
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// Get a band's ID given its address
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BandID getBandID(Band *b);
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// Get a band's address given its ID
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Band *getBandAddress(BandID id);
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// Initialize the band list
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void initBands();
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void saveBands(Common::OutSaveFile *outS);
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void loadBands(Common::InSaveFile *in, int32 chunkSize);
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// Cleanup the band list
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void cleanupBands();
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/* ===================================================================== *
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BandList class
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* ===================================================================== */
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// Manages the memory used for the Band's. There will only be one
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// global instantiation of this class
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class BandList {
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public:
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enum {
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kNumBands = 32
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};
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Band *_list[kNumBands];
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// Constructor -- initial construction
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BandList();
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// Destructor
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~BandList();
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void read(Common::InSaveFile *in);
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// Return the number of bytes necessary to archive this task list
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// in a buffer
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int32 archiveSize();
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void write(Common::MemoryWriteStreamDynamic *out);
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// Place a Band from the inactive list into the active
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// list.
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Band *newBand();
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Band *newBand(BandID id);
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void addBand(Band *band);
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// Place a Band back into the inactive list.
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void deleteBand(Band *p);
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// Return the specified Band's ID
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BandID getBandID(Band *b) {
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for (int i = 0; i < kNumBands; i++)
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if (_list[i] == b)
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return i;
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error("BandList::getBandID(): Unknown band");
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}
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// Return a pointer to a Band given a BandID
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Band *getBandAddress(BandID id) {
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assert(id >= 0 && id < kNumBands);
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return _list[id];
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}
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};
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/* ===================================================================== *
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Band class
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* ===================================================================== */
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class Band {
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enum {
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kMaxBandMembers = 32
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};
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Actor *_leader;
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int16 _memberCount;
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Actor *_members[kMaxBandMembers];
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public:
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Band();
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Band(Actor *l);
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Band(Common::InSaveFile *in);
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~Band() { deleteBand(this); }
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// Return the number of bytes needed to archive this object in a
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// buffer
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int32 archiveSize();
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void write(Common::MemoryWriteStreamDynamic *out);
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Actor *getLeader() {
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return _leader;
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}
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bool add(Actor *newMember) {
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if (_memberCount < ARRAYSIZE(_members)) {
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_members[_memberCount++] = newMember;
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return true;
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} else
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return false;
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}
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void remove(Actor *member) {
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int i;
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for (i = 0; i < _memberCount; i++) {
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if (_members[i] == member) {
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_memberCount--;
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for (; i < _memberCount; i++)
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_members[i] = _members[i + 1];
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break;
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}
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}
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}
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void remove(int index) {
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assert(index < _memberCount);
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int i;
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_memberCount--;
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for (i = index; i < _memberCount; i++)
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_members[i] = _members[i + 1];
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}
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int size() {
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return _memberCount;
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}
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Actor *const &operator [](int index) {
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return _members[index];
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}
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};
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} // end of namespace Saga2
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#endif
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