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engines/saga2/automap.h
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106
engines/saga2/automap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_AUTOMAP_H
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#define SAGA2_AUTOMAP_H
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#include "saga2/intrface.h"
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namespace Saga2 {
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class AutoMap : public ModalWindow {
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private:
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enum summaryMapEnum {
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kTileSumWidth = 8,
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kTileSumHeight = 8,
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kSumMapAreaWidth = 544, // the sumMap number could be more efficient
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kSumMapAreaHeight = 324,
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kSummaryDiameter = 62,
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kSummaryRadius = kSummaryDiameter / 2
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};
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public:
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TilePoint _trackPos,
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_centerCoords,
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_baseCoords;
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TileRegion _localAreaRegion;
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private:
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// used as a temporary blit surface
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gPort _tPort;
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// tile summary data
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uint8 *_summaryData;
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Rect16 _sumMapArea;
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bool _autoMapCheat;
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public:
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AutoMap(const Rect16 box,
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uint8 *summary,
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uint16 ident,
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AppFunc *cmd);
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~AutoMap();
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void drawClipped(gPort &port,
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const Point16 &offset,
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const Rect16 &clipRect);
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void draw(); // redraw the window
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void createSmallMap();
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void locateRegion();
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APPFUNCV(cmdAutoMapEsc);
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APPFUNCV(cmdAutoMapHome);
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APPFUNCV(cmdAutoMapEnd);
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APPFUNCV(cmdAutoMapPgUp);
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APPFUNCV(cmdAutoMapPgDn);
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gPanel *keyTest(int16 key);
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void setCheatFlag(bool flag) { _autoMapCheat = flag; }
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bool getCheatFlag() { return _autoMapCheat; }
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private:
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bool activate(gEventType why); // activate the control
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void deactivate();
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void pointerMove(gPanelMessage &msg);
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bool pointerHit(gPanelMessage &msg);
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void pointerDrag(gPanelMessage &msg);
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void pointerRelease(gPanelMessage &msg);
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bool keyStroke(gPanelMessage &msg);
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};
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//
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// object access routines
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//
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int16 openAutoMap();
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} // end of namespace Saga2
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#endif // SAGA2_AUTOMAP_H
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