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engines/saga2/audio.h
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117
engines/saga2/audio.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_AUDIO_H
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#define SAGA2_AUDIO_H
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#include "audio/mixer.h"
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namespace Saga2 {
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class Music;
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class hResContext;
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#define Here Point32(0,0)
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enum VolumeTarget {
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kVolSfx,
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kVolVoice,
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kVolMusic
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};
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struct SoundInstance {
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uint32 seg;
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bool loop;
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Point32 loc;
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};
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class AudioInterface {
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private:
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enum {
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kClickSounds = 3
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};
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SoundInstance _currentSpeech;
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SoundInstance _currentLoop;
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SoundInstance _currentMusic;
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public:
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Audio::SoundHandle _speechSoundHandle;
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Audio::SoundHandle _sfxSoundHandle;
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Audio::SoundHandle _bgmSoundHandle;
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Audio::SoundHandle _clickSoundHandle;
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Audio::SoundHandle _loopSoundHandle;
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Common::List<SoundInstance> _speechQueue;
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Common::Queue<SoundInstance> _sfxQueue;
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Audio::Mixer *_mixer;
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Music *_music;
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int32 _clickSizes[kClickSounds];
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uint8 *_clickData[kClickSounds];
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public:
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// ctor, dtor, initialization
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AudioInterface();
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~AudioInterface();
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// init, cleanup
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void initAudioInterface(hResContext *musicContext);
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// event loop calls
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bool playFlag();
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void playMe();
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// music calls
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void playMusic(uint32 s, int16 loopFactor = 1, Point32 where = Here);
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void stopMusic();
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// sound calls
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void queueSound(uint32 s, int16 loopFactor = 1, Point32 where = Here);
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// loop calls
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void playLoop(uint32 s, int16 loopFactor = 0, Point32 where = Here);
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void stopLoop();
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void setLoopPosition(Point32 newLoc);
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uint32 currentLoop() {
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return _currentLoop.seg;
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}
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// voice calls
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void queueVoice(uint32 s, Point32 where = Here);
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void queueVoice(uint32 s[], Point32 where = Here);
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void stopVoice();
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bool talking();
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bool saying(uint32 s);
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byte getVolume(VolumeTarget src);
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void suspend();
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void resume();
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};
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} // end of namespace Saga2
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#endif
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