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engines/saga/puzzle.h
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121
engines/saga/puzzle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// ITE puzzle scene
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#ifndef SAGA_PUZZLE_H
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#define SAGA_PUZZLE_H
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namespace Saga {
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#define PUZZLE_SOUNDS 3622
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#define PUZZLE_TOOL_SOUNDS (PUZZLE_SOUNDS + 0)
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#define PUZZLE_HINT_SOUNDS (PUZZLE_SOUNDS + 45)
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#define PUZZLE_SOLICIT_SOUNDS (PUZZLE_SOUNDS + 57)
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#define PUZZLE_WHINE_SOUNDS (PUZZLE_SOUNDS + 72)
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#define PUZZLE_SAKKA_SOUNDS (PUZZLE_SOUNDS + 87)
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class Puzzle {
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private:
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enum kRQStates {
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kRQNoHint = 0,
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kRQHintRequested = 1,
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kRQHintRequestedStage2 = 2,
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kRQSakkaDenies = 3,
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kRQSkipEverything = 4,
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kRQSpeaking = 5
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};
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SagaEngine *_vm;
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bool _solved;
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bool _active;
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bool _newPuzzle;
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bool _sliding;
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kRQStates _hintRqState;
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kRQStates _hintNextRqState;
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int _hintGiver;
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int _hintSpeaker;
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int _hintOffer;
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int _hintCount;
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int _helpCount;
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int _puzzlePiece;
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int _piecePriority[PUZZLE_PIECES];
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int _lang;
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public:
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Puzzle(SagaEngine *vm);
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void execute();
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void exitPuzzle();
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bool isSolved() { return _solved; }
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bool isActive() { return _active; }
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void handleReply(int reply);
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void handleClick(Point mousePt);
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void movePiece(Point mousePt);
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private:
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void initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX,
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int16 trgY, uint8 flag, uint8 count, Point point0, Point point1,
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Point point2, Point point3, Point point4, Point point5);
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static void hintTimerCallback(void *refCon);
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void solicitHint();
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void initPieces();
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void showPieces();
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void slidePiece(int x1, int y1, int x2, int y2);
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void dropPiece(Point mousePt);
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void alterPiecePriority();
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void drawCurrentPiece();
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void giveHint();
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void clearHint();
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private:
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struct PieceInfo {
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int16 curX;
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int16 curY;
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byte offX;
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byte offY;
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int16 trgX;
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int16 trgY;
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uint8 flag;
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uint8 count;
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Point point[6];
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};
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PieceInfo _pieceInfo[PUZZLE_PIECES];
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int _slidePointX, _slidePointY;
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Rect _hintBox;
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};
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} // End of namespace Saga
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#endif
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