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286
engines/saga/isomap.h
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286
engines/saga/isomap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Isometric level module - private header
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#ifndef SAGA_ISOMAP_H
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#define SAGA_ISOMAP_H
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#include "saga/actor.h"
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namespace Saga {
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#define ITE_OBJ_MAP 14
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#define SAGA_ISOTILE_WIDTH 32
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#define SAGA_ISOTILE_BASEHEIGHT 15
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#define SAGA_TILE_NOMINAL_H 16
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#define SAGA_MAX_TILE_H 64
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#define SAGA_TILEPLATFORMDATA_LEN 136
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#define SAGA_PLATFORM_W 8
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#define SAGA_MAX_PLATFORM_H 16
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#define SAGA_TILEMAP_LEN 514
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#define SAGA_TILEMAP_W 16
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#define SAGA_TILEMAP_H 16
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#define SAGA_METATILEDATA_LEN 36
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#define SAGA_MULTI_TILE (1 << 15)
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#define SAGA_SCROLL_LIMIT_X1 32
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#define SAGA_SCROLL_LIMIT_X2 64
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#define SAGA_SCROLL_LIMIT_Y1 8
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#define SAGA_SCROLL_LIMIT_Y2 32
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#define SAGA_DRAGON_SEARCH_CENTER 24
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#define SAGA_DRAGON_SEARCH_DIAMETER (SAGA_DRAGON_SEARCH_CENTER * 2)
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#define SAGA_SEARCH_CENTER 15
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#define SAGA_SEARCH_DIAMETER (SAGA_SEARCH_CENTER * 2)
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#define SAGA_SEARCH_QUEUE_SIZE 128
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#define SAGA_IMPASSABLE ((1 << kTerrBlock) | (1 << kTerrWater))
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#define SAGA_STRAIGHT_NORMAL_COST 4
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#define SAGA_DIAG_NORMAL_COST 6
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#define SAGA_STRAIGHT_EASY_COST 2
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#define SAGA_DIAG_EASY_COST 3
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#define SAGA_STRAIGHT_HARD_COST 9
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#define SAGA_DIAG_HARD_COST 10
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#define SAGA_MAX_PATH_DIRECTIONS 256
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enum TerrainTypes {
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kTerrNone = 0,
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kTerrPath = 1,
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kTerrRough = 2,
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kTerrBlock = 3,
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kTerrWater = 4,
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kTerrLast = 5
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};
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enum TileMapEdgeType {
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kEdgeTypeBlack = 0,
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kEdgeTypeFill0 = 1,
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kEdgeTypeFill1 = 2,
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kEdgeTypeRpt = 3,
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kEdgeTypeWrap = 4
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};
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struct IsoTileData {
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byte height;
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size_t tileSize;
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int8 attributes;
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byte *tilePointer;
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uint16 terrainMask;
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byte FGDBGDAttr;
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int8 getMaskRule() const {
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return attributes & 0x0F;
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}
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byte getFGDAttr() const {
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return FGDBGDAttr >> 4;
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}
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byte getBGDAttr() const {
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return FGDBGDAttr & 0x0F;
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}
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uint16 getFGDMask() const {
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return 1 << getFGDAttr();
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}
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uint16 getBGDMask() const {
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return 1 << getBGDAttr();
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}
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};
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struct TilePlatformData {
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int16 metaTile;
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int16 height;
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int16 highestPixel;
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byte vBits;
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byte uBits;
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int16 tiles[SAGA_PLATFORM_W][SAGA_PLATFORM_W];
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};
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struct TileMapData {
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byte edgeType;
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int16 tilePlatforms[SAGA_TILEMAP_W][SAGA_TILEMAP_H];
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};
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struct MetaTileData {
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uint16 highestPlatform;
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uint16 highestPixel;
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int16 stack[SAGA_MAX_PLATFORM_H];
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};
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struct MultiTileEntryData {
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int16 offset;
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byte u;
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byte v;
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byte h;
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byte uSize;
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byte vSize;
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byte numStates;
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byte currentState;
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};
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class IsoMap {
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public:
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IsoMap(SagaEngine *vm);
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~IsoMap() {
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}
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void loadImages(const ByteArray &resourceData);
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void loadMap(const ByteArray &resourceData);
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void loadPlatforms(const ByteArray &resourceData);
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void loadMetaTiles(const ByteArray &resourceData);
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void loadMulti(const ByteArray &resourceData);
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void clear();
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void draw();
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void drawSprite(SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
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void adjustScroll(bool jump);
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void tileCoordsToScreenPoint(const Location &location, Point &position) {
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position.x = location.u() - location.v() + (128 * SAGA_TILEMAP_W) - _viewScroll.x + 16;
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position.y = -(location.uv() >> 1) + (128 * SAGA_TILEMAP_W) - _viewScroll.y - location.z;
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}
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void screenPointToTileCoords(const Point &position, Location &location);
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void placeOnTileMap(const Location &start, Location &result, int16 distance, uint16 direction);
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void findDragonTilePath(ActorData* actor, const Location &start, const Location &end, uint16 initialDirection);
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bool findNearestChasm(int16 &u0, int16 &v0, uint16 &direction);
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void findTilePath(ActorData* actor, const Location &start, const Location &end);
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bool nextTileTarget(ActorData* actor);
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void setTileDoorState(int doorNumber, int doorState);
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Point getMapPosition() { return _mapPosition; }
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void setMapPosition(int x, int y);
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int16 getTileIndex(int16 u, int16 v, int16 z);
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private:
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void drawTiles(const Location *location);
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void drawMetaTile(uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
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void drawSpriteMetaTile(uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
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void drawPlatform(uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
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void drawSpritePlatform(uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
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void drawTile(uint16 tileIndex, const Point &point, const Location *location);
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int16 smoothSlide(int16 value, int16 min, int16 max) {
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if (value < min) {
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if (value < min - 100 || value > min - 4) {
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value = min;
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} else {
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value += 4;
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}
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} else {
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if (value > max) {
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if (value > max + 100 || value < max + 4) {
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value = max;
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} else {
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value -= 4;
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}
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}
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}
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return value;
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}
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int16 findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH);
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void pushPoint(int16 u, int16 v, uint16 cost, uint16 direction);
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void pushDragonPoint(int16 u, int16 v, uint16 direction);
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bool checkDragonPoint(int16 u, int16 v, uint16 direction);
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void testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int skipCenter);
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IsoTileData *getTile(int16 u, int16 v, int16 z);
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ByteArray _tileData;
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Common::Array<IsoTileData> _tilesTable;
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Common::Array<TilePlatformData> _tilePlatformList;
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Common::Array<MetaTileData> _metaTileList;
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Common::Array<MultiTileEntryData> _multiTable;
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Common::Array<int16> _multiTableData;
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TileMapData _tileMap;
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Point _mapPosition;
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// path finding stuff
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uint16 _platformHeight;
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struct DragonPathCell {
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uint8 visited:1,direction:3;
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};
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struct DragonTilePoint {
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int8 u, v;
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uint8 direction:4;
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};
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struct PathCell {
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uint16 visited:1,direction:3,cost:12;
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};
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public:
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struct TilePoint {
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int8 u, v;
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uint16 direction:4,cost:12;
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};
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private:
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struct DragonSearchArray {
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DragonPathCell cell[SAGA_DRAGON_SEARCH_DIAMETER][SAGA_DRAGON_SEARCH_DIAMETER];
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DragonTilePoint queue[SAGA_SEARCH_QUEUE_SIZE];
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DragonTilePoint *getQueue(uint16 i) {
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assert(i < SAGA_SEARCH_QUEUE_SIZE);
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return &queue[i];
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}
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DragonPathCell *getPathCell(uint16 u, uint16 v) {
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assert((u < SAGA_DRAGON_SEARCH_DIAMETER) && (v < SAGA_DRAGON_SEARCH_DIAMETER));
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return &cell[u][v];
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}
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};
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struct SearchArray {
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PathCell cell[SAGA_SEARCH_DIAMETER][SAGA_SEARCH_DIAMETER];
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TilePoint queue[SAGA_SEARCH_QUEUE_SIZE];
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TilePoint *getQueue(uint16 i) {
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assert(i < SAGA_SEARCH_QUEUE_SIZE);
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return &queue[i];
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}
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PathCell *getPathCell(uint16 u, uint16 v) {
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assert((u < SAGA_SEARCH_DIAMETER) && (v < SAGA_SEARCH_DIAMETER));
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return &cell[u][v];
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}
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};
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int16 _queueCount;
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int16 _readCount;
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SearchArray _searchArray;
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DragonSearchArray _dragonSearchArray;
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byte _pathDirections[SAGA_MAX_PATH_DIRECTIONS];
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int _viewDiff;
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Point _viewScroll;
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Rect _tileClip;
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SagaEngine *_vm;
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};
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} // End of namespace Saga
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#endif
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