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177
engines/saga/input.cpp
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177
engines/saga/input.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/console.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/scene.h"
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#include "saga/script.h"
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#include "saga/isomap.h"
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#include "common/events.h"
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#include "common/system.h"
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namespace Saga {
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int SagaEngine::processInput() {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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// Scale down mouse coordinates for the Japanese version which runs in double resolution internally.
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if ((event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_RBUTTONDOWN ||
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event.type == Common::EVENT_WHEELUP || event.type == Common::EVENT_WHEELDOWN) && getLanguage() == Common::JA_JPN) {
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event.mouse.x >>= 1;
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event.mouse.y >>= 1;
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}
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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switch (event.customType) {
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case kActionPause:
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_render->toggleFlag(RF_RENDERPAUSE);
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break;
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case kActionAbortSpeech:
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_actor->abortSpeech();
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break;
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case kActionBossKey:
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_interface->keyBoss();
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break;
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case kActionShowDialogue:
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_interface->draw();
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break;
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case kActionOptions:
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if (_interface->getSaveReminderState() > 0)
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_interface->setMode(kPanelOption);
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break;
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default:
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_interface->processAscii(event.kbd, event.customType);
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break;
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};
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break;
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case Common::EVENT_KEYDOWN:
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if (_interface->_textInput || _interface->_statusTextInput) {
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_interface->processAscii(event.kbd, event.customType);
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return SUCCESS;
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}
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#ifdef SAGA_DEBUG
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switch (event.kbd.keycode) {
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#if 0
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case Common::KEYCODE_KP_MINUS:
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case Common::KEYCODE_KP_PLUS:
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case Common::KEYCODE_UP:
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_LEFT:
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if (_vm->_scene->getFlags() & kSceneFlagISO) {
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_vm->_isoMap->_viewDiff += (event.kbd.keycode == Common::KEYCODE_KP_PLUS) - (event.kbd.keycode == Common::KEYCODE_KP_MINUS);
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_vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_DOWN) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_UP));
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_vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_RIGHT) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_LEFT));
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}
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break;
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#endif
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case Common::KEYCODE_F1:
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_render->toggleFlag(RF_SHOW_FPS);
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_actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15;
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break;
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case Common::KEYCODE_F2:
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_render->toggleFlag(RF_PALETTE_TEST);
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break;
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case Common::KEYCODE_F3:
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_render->toggleFlag(RF_TEXT_TEST);
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break;
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case Common::KEYCODE_F4:
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_render->toggleFlag(RF_OBJECTMAP_TEST);
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break;
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case Common::KEYCODE_F6:
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_render->toggleFlag(RF_ACTOR_PATH_TEST);
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break;
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case Common::KEYCODE_F7:
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//_actor->frameTest();
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break;
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case Common::KEYCODE_F8:
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break;
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default:
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_interface->processAscii(event.kbd, event.customType);
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break;
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}
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#else
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_interface->processAscii(event.kbd, event.customType);
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#endif
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break;
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case Common::EVENT_LBUTTONUP:
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_leftMouseButtonPressed = false;
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break;
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case Common::EVENT_RBUTTONUP:
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_rightMouseButtonPressed = false;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_leftMouseButtonPressed = true;
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_interface->update(event.mouse, UPDATE_LEFTBUTTONCLICK);
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break;
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case Common::EVENT_RBUTTONDOWN:
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_rightMouseButtonPressed = true;
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_interface->update(event.mouse, UPDATE_RIGHTBUTTONCLICK);
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break;
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case Common::EVENT_WHEELUP:
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_interface->update(event.mouse, UPDATE_WHEELUP);
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break;
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case Common::EVENT_WHEELDOWN:
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_interface->update(event.mouse, UPDATE_WHEELDOWN);
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break;
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case Common::EVENT_MOUSEMOVE:
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break;
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default:
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break;
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}
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Common::Keymapper *keymapper = SagaEngine::getEventManager()->getKeymapper();
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if (_interface->_textInput || _interface->_statusTextInput) {
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keymapper->getKeymap("game-shortcuts")->setEnabled(false);
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keymapper->getKeymap("save-panel")->setEnabled(false);
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} else {
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keymapper->getKeymap("game-shortcuts")->setEnabled(true);
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keymapper->getKeymap("save-panel")->setEnabled(true);
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}
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enableKeyMap(_interface->getMode());
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}
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return SUCCESS;
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}
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Point SagaEngine::mousePos() const {
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Common::Point pos = _eventMan->getMousePos();
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// Scale down mouse coordinates for the Japanese version which runs in double resolution internally.
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if (getLanguage() == Common::JA_JPN) {
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pos.x >>= 1;
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pos.y >>= 1;
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}
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return pos;
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}
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} // End of namespace Saga
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