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engines/saga/gfx.h
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279
engines/saga/gfx.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Graphics maniuplation routines - private header file
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#ifndef SAGA_GFX_H
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#define SAGA_GFX_H
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace Saga {
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using Common::Point;
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using Common::Rect;
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enum CursorType {
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kCursorNormal,
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kCursorBusy
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};
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struct ClipData {
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// input members
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Rect sourceRect;
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Rect destRect;
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Point destPoint;
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// output members
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Point drawSource;
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Point drawDest;
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int drawWidth;
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int drawHeight;
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bool calcClip() {
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Common::Rect s;
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// Adjust the rect to draw to its screen coordinates
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s = sourceRect;
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s.left += destPoint.x;
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s.right += destPoint.x;
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s.top += destPoint.y;
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s.bottom += destPoint.y;
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s.clip(destRect);
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if ((s.width() <= 0) || (s.height() <= 0)) {
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return false;
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}
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drawSource.x = s.left - sourceRect.left - destPoint.x;
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drawSource.y = s.top - sourceRect.top - destPoint.y;
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drawDest.x = s.left;
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drawDest.y = s.top;
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drawWidth = s.width();
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drawHeight = s.height();
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return true;
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}
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct PalEntry {
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byte red;
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byte green;
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byte blue;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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struct Color {
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int red;
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int green;
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int blue;
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int alpha;
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};
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struct Surface : Graphics::Surface {
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void transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent);
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void drawPalette();
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void drawPolyLine(const Point *points, int count, int color);
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void blit(const Common::Rect &destRect, const byte *sourceBuffer);
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void getRect(Common::Rect &rect) {
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rect.left = rect.top = 0;
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rect.right = w;
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rect.bottom = h;
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}
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void drawRect(const Common::Rect &destRect, int color) {
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Common::Rect rect(w , h);
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rect.clip(destRect);
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if (rect.isValidRect()) {
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fillRect(rect, color);
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}
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}
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void clearRect2x(Common::Rect r) {
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// This clears a 2x scaled rect (used for Japanese font removal).
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// The pixels buffer only gets allocated for game versions that actually require it.
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if (!pixels)
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return;
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fillRect(Common::Rect(r.left << 1, r.top << 1, r.right << 1, r.bottom << 1), 0);
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}
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};
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#define PAL_ENTRIES 256
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#define CURSOR_W 7
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#define CURSOR_H 7
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#define CURSOR_PC98_W 16
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#define CURSOR_PC98_H 16
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#define CURSOR_ORIGIN_X 4
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#define CURSOR_ORIGIN_Y 4
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bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point);
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class SagaEngine;
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class Gfx {
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public:
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Gfx(SagaEngine *vm, OSystem *system, int width, int height);
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~Gfx();
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void initPalette();
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void setPalette(const PalEntry *pal, bool full = false);
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void loadECSExtraPalettes();
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void setPaletteColor(int n, int r, int g, int b);
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void getCurrentPal(PalEntry *src_pal);
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void savePalette() { getCurrentPal(_savedPalette); }
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void restorePalette() { setPalette(_savedPalette, true); }
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void palToBlack(PalEntry *src_pal, double percent);
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void blackToPal(PalEntry *src_pal, double percent);
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void palFade(PalEntry *srcPal, int16 from, int16 to, int16 start, int16 numColors, double percent);
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void showCursor(bool state);
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void setCursor(CursorType cursorType = kCursorNormal);
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// Back buffer access methods. These all take care of adding the necessary dirty rectangles
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// APART FROM setPixelColor() and getBackBufferPixels()
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// This method adds a dirty rectangle automatically
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void drawFrame(const Common::Point &p1, const Common::Point &p2, int color);
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// This method adds a dirty rectangle automatically
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void drawRect(const Common::Rect &destRect, int color);
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// This method adds a dirty rectangle automatically
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void fillRect(const Common::Rect &destRect, uint32 color);
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// This method adds a dirty rectangle automatically
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void drawRegion(const Common::Rect &destRect, const byte *sourceBuffer);
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// This method does not add a dirty rectangle automatically
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void drawBgRegion(const Common::Rect &destRect, const byte *sourceBuffer);
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// Used for testing
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void drawPalette() {
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_backBuffer.drawPalette();
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}
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// WARNING: This method does not add a dirty rectangle automatically.
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// Whenever it gets called, the corresponding caller must take care
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// to add the corresponding dirty rectangle itself
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void hLine(int x, int y, int x2, uint32 color) {
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_backBuffer.hLine(x, y, x2, color);
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// Clear corresponding area of the sjis text layer (if the pixels buffer was actually created)
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_sjisBackBuffer.clearRect2x(Common::Rect(x, y, x2, y + 1));
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}
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// WARNING: This method does not add a dirty rectangle automatically.
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// Whenever it gets called, the corresponding caller must take care
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// to add the corresponding dirty rectangle itself
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void vLine(int x, int y, int y2, uint32 color) {
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_backBuffer.vLine(x, y, y2, color);
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// Clear corresponding area of the sjis text layer (if the pixels buffer was actually created)
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_sjisBackBuffer.clearRect2x(Common::Rect(x, y, x + 1, y2));
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}
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// WARNING: This method does not add a dirty rectangle automatically.
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// Whenever it gets called, the corresponding caller must take care
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// to add the corresponding dirty rectangle itself
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void setPixelColor(int x, int y, byte color) {
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((byte *)_backBuffer.getBasePtr(x, y))[0] = color;
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// Clear corresponding area of the sjis text layer (if the pixels buffer was actually created)
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if (_sjisBackBuffer.getPixels()) {
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*((uint16 *)_sjisBackBuffer.getBasePtr(x << 1, y << 1)) = 0;
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*((uint16 *)_sjisBackBuffer.getBasePtr(x << 1, (y << 1) + 1)) = 0;
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}
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}
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// WARNING: This method does not add a dirty rectangle automatically.
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// Whenever it gets called, the corresponding caller must take care
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// to add the corresponding dirty rectangle itself
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void drawPolyLine(const Common::Point *points, int count, int color) {
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_backBuffer.drawPolyLine(points, count, color);
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}
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// WARNING: This method allows direct modification of the back buffer
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// Whenever it gets called, the corresponding caller must take care
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// to add the corresponding dirty rectangle itself
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byte *getBackBufferPixels() {
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return (byte *)_backBuffer.getPixels();
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}
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// Same as getBackBufferPixels(), but for the hires sjis buffer
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byte *getSJISBackBufferPixels() {
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return (byte *)_sjisBackBuffer.getPixels();
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}
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// Expose the sjis buffer directly. One of the two implementations of Graphics::FontSJIS::drawChar()
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// allows a Common::Surface as a parameter which makes the rendering a bit nicer compared to using
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// the raw pixel buffer.
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Surface &getSJISBackBuffer() {
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return _sjisBackBuffer;
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}
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uint16 getBackBufferWidth() {
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return _backBuffer.w;
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}
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uint16 getSJISBackBufferWidth() {
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return _sjisBackBuffer.w;
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}
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uint16 getBackBufferHeight() {
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return _backBuffer.h;
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}
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uint16 getSJISBackBufferHeight() {
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return _sjisBackBuffer.h;
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}
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uint16 getBackBufferPitch() {
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return _backBuffer.pitch;
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}
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uint16 getSJISBackBufferPitch() {
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return _sjisBackBuffer.pitch;
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}
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void getBackBufferRect(Common::Rect &rect) {
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_backBuffer.getRect(rect);
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}
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private:
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Surface _backBuffer;
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Surface _sjisBackBuffer;
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byte _currentPal[PAL_ENTRIES * 3];
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OSystem *_system;
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SagaEngine *_vm;
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PalEntry _globalPalette[PAL_ENTRIES];
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PalEntry _savedPalette[PAL_ENTRIES];
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};
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} // End of namespace Saga
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#endif
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