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engines/saga/detection.h
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143
engines/saga/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SAGA_DETECTION_H
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#define SAGA_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Saga {
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enum GameIds {
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GID_ITE = 0,
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GID_IHNM = 1
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};
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enum GameFeatures {
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GF_ITE_FLOPPY = 1 << 0,
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GF_ITE_DOS_DEMO = 1 << 1,
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GF_EXTRA_ITE_CREDITS = 1 << 2,
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GF_8BIT_UNSIGNED_PCM = 1 << 3,
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GF_IHNM_COLOR_FIX = 1 << 4,
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GF_SOME_MAC_RESOURCES= 1 << 5,
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GF_AGA_GRAPHICS = 1 << 6,
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GF_ECS_GRAPHICS = 1 << 7,
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GF_INSTALLER = 1 << 8,
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GF_EMBED_FONT = 1 << 9,
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GF_POWERPACK_GFX = 1 << 10,
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};
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enum GameFileTypes {
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// Common
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GAME_RESOURCEFILE = 1 << 0, // Game resources
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GAME_SCRIPTFILE = 1 << 1, // Game scripts
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GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
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GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
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// ITE specific
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GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
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GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
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GAME_DEMOFILE = 1 << 6, // Early ITE demo
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GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
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// IHNM specific
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GAME_MUSICFILE_FM = 1 << 8, // IHNM
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GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
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GAME_PATCHFILE = 1 << 10 // IHNM patch file (patch.re_/patch.res)
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};
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// Make sure to update ResourceLists in saga.cpp if this enum is reordered.
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enum GameResourceList : uint8 {
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RESOURCELIST_NONE = 0,
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RESOURCELIST_ITE,
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RESOURCELIST_ITE_ENGLISH_ECS,
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RESOURCELIST_ITE_GERMAN_AGA,
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RESOURCELIST_ITE_GERMAN_ECS,
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RESOURCELIST_ITE_DEMO,
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RESOURCELIST_IHNM,
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RESOURCELIST_IHNM_DEMO,
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RESOURCELIST_MAX
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};
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// Make sure to update FontLists in font.cpp if this enum is reordered.
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enum GameFontList : uint8 {
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FONTLIST_NONE = 0,
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FONTLIST_ITE,
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FONTLIST_ITE_DEMO,
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FONTLIST_ITE_WIN_DEMO,
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FONTLIST_IHNM_DEMO,
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FONTLIST_IHNM_CD,
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FONTLIST_IHNM_ZH,
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FONTLIST_MAX
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};
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// Make sure to update PatchLists in resource.cpp if this enum is reordered.
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enum GamePatchList : uint8 {
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PATCHLIST_NONE = 0,
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PATCHLIST_ITE,
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PATCHLIST_ITE_MAC,
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PATCHLIST_MAX
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};
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// Make sure to update ITE_IntroLists in introproc_ite.cpp if this enum is reordered.
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enum GameIntroList : uint8 {
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INTROLIST_NONE = 0,
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INTROLIST_ITE_DEFAULT,
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INTROLIST_ITE_AMIGA_ENGLISH_ECS,
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INTROLIST_ITE_AMIGA_GERMAN_AGA,
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INTROLIST_ITE_AMIGA_GERMAN_ECS,
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INTROLIST_ITE_DOS_DEMO,
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INTROLIST_MAX
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};
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struct SAGAGameDescription {
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ADGameDescription desc;
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int gameId;
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uint32 features;
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int startSceneNumber;
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GameResourceList resourceList;
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GameFontList fontList;
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GamePatchList patchList;
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GameIntroList introList;
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// Only used if GF_INSTALLER is set
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ADGameFileDescription filesInArchive[5];
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uint32 sizeBuffer() const {
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uint32 ret = desc.sizeBuffer();
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for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) {
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ret += filesInArchive[i].sizeBuffer();
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}
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return ret;
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}
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void *toBuffer(void *buffer) {
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buffer = desc.toBuffer(buffer);
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for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) {
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buffer = filesInArchive[i].toBuffer(buffer);
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}
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return buffer;
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}
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};
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#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
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} // End of namespace Saga
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#endif // SAGA_DETECTION_H
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