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engines/queen/resource.h
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118
engines/queen/resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QUEEN_RESOURCE_H
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#define QUEEN_RESOURCE_H
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#include "common/file.h"
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#include "common/str-array.h"
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#include "common/language.h"
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#include "common/platform.h"
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#include "queen/defs.h"
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#include "queen/version.h"
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namespace Queen {
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struct ResourceEntry {
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char filename[13];
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uint8 bundle;
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uint32 offset;
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uint32 size;
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};
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class Resource {
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public:
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Resource();
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~Resource();
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//! loads a binary file
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uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL);
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//! loads a text file
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void loadTextFile(const char *filename, Common::StringArray &stringList);
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//! returns true if the file is present in the resource
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bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; }
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//! returns a reference to a sound file
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Common::File *findSound(const char *filename, uint32 *size);
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bool isDemo() const { return (_version.features & GF_DEMO) != 0; }
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bool isInterview() const { return (_version.features & GF_INTERVIEW) != 0; }
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bool isFloppy() const { return (_version.features & GF_FLOPPY) != 0; }
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bool isCD() const { return (_version.features & GF_TALKIE) != 0; }
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//! returns compression type for audio files
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uint8 getCompression() const { return _version.compression; }
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//! returns JAS version string (contains language, platform and version information)
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const char *getJASVersion() const { return _version.str; }
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//! returns the language of the game
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Common::Language getLanguage() const { return _version.language; }
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Common::Platform getPlatform() const { return _version.platform; }
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enum {
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JAS_VERSION_OFFSET_DEMO = 0x119A8,
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JAS_VERSION_OFFSET_INTV = 0xCF8,
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JAS_VERSION_OFFSET_PC = 0x12484
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};
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protected:
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Common::File _resourceFile;
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int _currentResourceFileNum;
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DetectedGameVersion _version;
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//! number of entries in resource table
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uint32 _resourceEntries;
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ResourceEntry *_resourceTable;
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//! verify the version of the selected game
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void checkJASVersion();
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//! returns a reference to the ReseourceEntry for the specified filename
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ResourceEntry *resourceEntry(const char *filename) const;
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//! seeks resource file to specific bundle and file offset
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void seekResourceFile(int num, uint32 offset);
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//! extract the resource table for the specified game version
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void readTableFile(uint8 version, uint32 offset);
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//! read the resource table from the specified file
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void readTableEntries(Common::File *file);
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//! resource table filename (queen.tbl)
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static const char *const _tableFilename;
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//! resource table for english floppy version
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static ResourceEntry _resourceTablePEM10[];
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};
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} // End of namespace Queen
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#endif
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