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engines/queen/input.h
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143
engines/queen/input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QUEEN_INPUT_H
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#define QUEEN_INPUT_H
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#include "common/language.h"
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#include "common/rect.h"
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#include "common/events.h"
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#include "queen/defs.h"
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class OSystem;
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namespace Queen {
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struct verbAction {
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Verb _verb;
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Common::CustomEventType _action;
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};
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class Input {
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public:
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//! Adjust here to change delays!
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enum {
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DELAY_SHORT = 10,
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DELAY_NORMAL = 100, // 5 * 20ms
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DELAY_SCREEN_BLANKER = 5 * 60 * 1000
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};
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enum {
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MOUSE_LBUTTON = 1,
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MOUSE_RBUTTON = 2
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};
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Input(Common::Language language, OSystem *system);
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void delay(uint amount);
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//! convert input to verb
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void checkKeys();
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//! use instead of KEYVERB=0
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void clearKeyVerb() { _keyVerb = VERB_NONE; }
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void canQuit(bool cq) { _canQuit = cq; }
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bool cutawayRunning() const { return _cutawayRunning; }
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void cutawayRunning(bool running) { _cutawayRunning = running; }
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bool cutawayQuit() const { return _cutawayQuit; }
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void cutawayQuitReset() { _cutawayQuit = false; }
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void dialogueRunning(bool running) { _dialogueRunning = running; }
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bool talkQuit() const { return _talkQuit; }
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void talkQuitReset() { _talkQuit = false; }
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bool quickSave() const { return _quickSave; }
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void quickSaveReset() { _quickSave = false; }
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bool quickLoad() const { return _quickLoad; }
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void quickLoadReset() { _quickLoad = false; }
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bool fastMode() const { return _fastMode; }
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void fastMode(bool fm) { _fastMode = fm; }
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Verb keyVerb() const { return _keyVerb; }
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Common::Point getMousePos() const;
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int mouseButton() const { return _mouseButton; }
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void clearMouseButton() { _mouseButton = 0; }
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//! returns user idle time (used by Display, to trigger the screensaver)
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uint32 idleTime() const { return _idleTime; }
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private:
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//! used to get keyboard and mouse events
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OSystem *_system;
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Common::EventManager *_eventMan;
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//! some cutaways require update() run faster
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bool _fastMode;
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//! the current verb received from keyboard
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Verb _keyVerb;
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//! set if a cutaway is running
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bool _cutawayRunning;
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//! set this if we can quit
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bool _canQuit;
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//! moved Cutaway::_quit here
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bool _cutawayQuit;
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//! set if a dialogue is running
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bool _dialogueRunning;
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//! moved Talk::_quit here
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bool _talkQuit;
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//! set if quicksave requested
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bool _quickSave;
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//! set if quickload requested
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bool _quickLoad;
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//! set by delay();
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Common::CustomEventType _inKey;
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//! set by delay();
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int _mouseButton;
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//! user idle time
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uint32 _idleTime;
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//! verbs matching the actions
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static const verbAction _verbActions[];
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};
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} // End of namespace Queen
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#endif
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