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176
engines/queen/input.cpp
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176
engines/queen/input.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "queen/queen.h"
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#include "queen/input.h"
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namespace Queen {
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const verbAction Input::_verbActions[] = {
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{ VERB_OPEN, kActionOpen },
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{ VERB_CLOSE, kActionClose },
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{ VERB_MOVE, kActionMove },
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{ VERB_GIVE, kActionGive },
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{ VERB_LOOK_AT, kActionLook },
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{ VERB_PICK_UP, kActionPickUp },
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{ VERB_TALK_TO, kActionTalk },
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{ VERB_USE, kActionUse }
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};
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Input::Input(Common::Language language, OSystem *system) :
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_system(system), _eventMan(system->getEventManager()), _fastMode(false),
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_keyVerb(VERB_NONE), _cutawayRunning(false), _canQuit(false),
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_cutawayQuit(false), _dialogueRunning(false), _talkQuit(false),
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_quickSave(false), _quickLoad(false), _inKey(kActionNone),
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_mouseButton(0), _idleTime(0) {
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}
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void Input::delay(uint amount) {
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if (_fastMode && amount > DELAY_SHORT) {
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amount = DELAY_SHORT;
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}
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if (_idleTime < DELAY_SCREEN_BLANKER) {
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_idleTime += amount;
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}
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uint32 end = _system->getMillis() + amount;
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do {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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_idleTime = 0;
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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if (event.customType == kActionFastMode) {
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_fastMode = !_fastMode;
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} else {
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_inKey = event.customType;
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}
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break;
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case Common::EVENT_LBUTTONDOWN:
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_mouseButton |= MOUSE_LBUTTON;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mouseButton |= MOUSE_RBUTTON;
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if (_dialogueRunning)
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_talkQuit = true;
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break;
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case Common::EVENT_RETURN_TO_LAUNCHER:
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case Common::EVENT_QUIT:
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if (_cutawayRunning)
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_cutawayQuit = true;
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// Allow using close button while dialogue is running
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if (_dialogueRunning)
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_talkQuit = true;
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return;
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default:
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break;
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}
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}
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_system->updateScreen();
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if (amount == 0)
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break;
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_system->delayMillis((amount > 10) ? 10 : amount);
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} while (_system->getMillis() < end);
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}
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void Input::checkKeys() {
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if (_inKey)
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debug(6, "[Input::checkKeys] _inKey = %i", _inKey);
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switch (_inKey) {
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case kActionSkipText:
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_keyVerb = VERB_SKIP_TEXT;
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break;
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case kActionScrollUp:
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_keyVerb = VERB_SCROLL_UP;
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break;
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case kActionScrollDown:
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_keyVerb = VERB_SCROLL_DOWN;
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break;
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case kActionInvSlot1:
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_keyVerb = VERB_DIGIT_1;
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break;
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case kActionInvSlot2:
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_keyVerb = VERB_DIGIT_2;
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break;
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case kActionInvSlot3:
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_keyVerb = VERB_DIGIT_3;
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break;
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case kActionInvSlot4:
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_keyVerb = VERB_DIGIT_4;
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break;
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case kActionSkipCutaway: // skip cutaway / dialogue
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if (_canQuit) {
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if (_cutawayRunning) {
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debug(6, "[Input::checkKeys] Setting _cutawayQuit to true");
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_cutawayQuit = true;
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}
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if (_dialogueRunning)
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_talkQuit = true;
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}
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break;
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case kActionJournal: // use Journal
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if (_cutawayRunning) {
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if (_canQuit) {
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_keyVerb = VERB_USE_JOURNAL;
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_cutawayQuit = _talkQuit = true;
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}
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} else {
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_keyVerb = VERB_USE_JOURNAL;
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if (_canQuit)
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_talkQuit = true;
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}
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break;
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case kActionSave: // quicksave
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_quickSave = true;
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break;
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case kActionLoad: // quickload
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_quickLoad = true;
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break;
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default:
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for (int i = 0; i < ARRAYSIZE(_verbActions); ++i) {
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if (_inKey == _verbActions[i]._action) {
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_keyVerb = _verbActions[i]._verb;
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break;
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}
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}
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break;
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}
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_inKey = kActionNone; // reset
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}
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Common::Point Input::getMousePos() const {
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return _eventMan->getMousePos();
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}
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} // End of namespace Queen
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