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84
engines/queen/bankman.h
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84
engines/queen/bankman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QUEEN_BANKMAN_H
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#define QUEEN_BANKMAN_H
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#include "common/util.h"
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#include "queen/structs.h"
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namespace Queen {
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class Resource;
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class BankManager {
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public:
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BankManager(Resource *res);
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~BankManager();
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//! load a bank into the specified slot
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void load(const char *bankname, uint32 bankslot);
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//! unpack a frame from a loaded bank
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void unpack(uint32 srcframe, uint32 dstframe, uint32 bankslot);
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//! unpack a frame over an existing one from a loaded bank
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void overpack(uint32 srcframe, uint32 dstframe, uint32 bankslot);
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//! close a bank
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void close(uint32 bankslot);
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//! get a reference to unpacked frame
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BobFrame *fetchFrame(uint32 index);
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//! erase a frame
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void eraseFrame(uint32 index);
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//! erase all unpacked frames
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void eraseFrames(bool joe);
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enum {
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MAX_BANK_SIZE = 110,
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MAX_FRAMES_NUMBER = 256,
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MAX_BANKS_NUMBER = 18
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};
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private:
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struct PackedBank {
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uint32 indexes[MAX_BANK_SIZE];
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uint8 *data;
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char name[20];
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};
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//! unpacked bob frames
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BobFrame _frames[MAX_FRAMES_NUMBER];
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//! banked bob frames
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PackedBank _banks[MAX_BANKS_NUMBER];
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Resource *_res;
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};
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} // End of namespace Queen
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#endif
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