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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/audiostream.h"
#include "common/debug.h"
#include "qdengine/qdengine.h"
#include "qdengine/system/sound/snd_sound.h"
#include "qdengine/system/sound/wav_sound.h"
namespace QDEngine {
sndSound::~sndSound() {
release_sound_buffer();
}
bool sndSound::create_sound_buffer() {
if (!sound())
return false;
return true;
}
bool sndSound::release_sound_buffer() {
if (!is_stopped())
stop(false);
return true;
}
bool sndSound::play() {
debugC(5, kDebugSound, "sndSound::play(). %s", transCyrillic(_sound->_fname.toString()));
if (!_sound->_audioStream) {
warning("sndSound::play(): audioStream is null for '%s'", transCyrillic(_sound->_fname.toString()));
return false;
}
_flags &= ~SOUND_FLAG_PAUSED;
_sound->_audioStream->rewind();
if (_flags & SOUND_FLAG_LOOPING) {
Audio::AudioStream *audio = new Audio::LoopingAudioStream(_sound->_audioStream, 0, DisposeAfterUse::NO);
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_audHandle, audio, -1, _volume, 0, DisposeAfterUse::NO);
} else {
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_audHandle, _sound->_audioStream, -1, _volume, 0, DisposeAfterUse::NO);
}
return true;
}
bool sndSound::stop(bool rewind) {
debugC(5, kDebugSound, "sndSound::stop(). this: %p", (void *)this);
g_system->getMixer()->stopHandle(_audHandle);
if (rewind && _sound && _sound->_audioStream)
_sound->_audioStream->seek(0);
_isStopped = true;
return true;
}
void sndSound::pause() {
debugC(5, kDebugSound, "sndSound::pause(). this: %p", (void *)this);
_flags |= SOUND_FLAG_PAUSED;
g_system->getMixer()->pauseHandle(_audHandle, true);
}
void sndSound::resume() {
debugC(5, kDebugSound, "sndSound::resume(). this: %p", (void *)this);
_flags &= ~SOUND_FLAG_PAUSED;
g_system->getMixer()->pauseHandle(_audHandle, false);
}
sndSound::status_t sndSound::status() const {
if (_isStopped)
return SOUND_STOPPED;
if (is_paused())
return sndSound::SOUND_PAUSED;
if (g_system->getMixer()->isSoundHandleActive(_audHandle))
return SOUND_PLAYING;
return SOUND_STOPPED;
}
bool sndSound::is_stopped() const {
switch (status()) {
case SOUND_PLAYING:
case SOUND_PAUSED:
return false;
default:
return true;
}
}
bool sndSound::set_volume(int vol) {
_volume = vol;
g_system->getMixer()->setChannelVolume(_audHandle, vol);
return true;
}
bool sndSound::change_frequency(float coeff) {
if (coeff != 1.0)
warning("STUB: sndSound::change_frequency(%f) '%s'", coeff, transCyrillic(sound()->_fname.toString()));
return true;
}
} // namespace QDEngine