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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
#define QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
namespace Common {
struct Event;
}
namespace QDEngine {
class mouseDispatcher;
class keyboardDispatcher;
namespace input {
//! Обработка сообщений ввода с клавиатуры.
/**
Возвращает true, если сообщение обработано.
Обрабатываемые сообщения:
WM_KEYDOWN
WM_KEYUP
WM_SYSKEYDOWN
WM_SYSKEYUP
*/
bool keyboard_wndproc(const Common::Event &event, keyboardDispatcher *dsp);
//! Обработка сообщений мыши.
/**
Возвращает true, если сообщение обработано.
Обрабатываемые сообщения:
WM_MOUSEMOVE
WM_LBUTTONDOWN
WM_RBUTTONDOWN
WM_LBUTTONUP
WM_RBUTTONUP
*/
bool mouse_wndproc(const Common::Event &event, mouseDispatcher *dsp);
}
} // namespace QDEngine
#endif // QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H