Initial commit
This commit is contained in:
160
engines/qdengine/system/graphics/gr_tile_animation.h
Normal file
160
engines/qdengine/system/graphics/gr_tile_animation.h
Normal file
@@ -0,0 +1,160 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef QDENGINE_SYSTEM_GRAPHICS_GR_TILE_ANIMATION_H
|
||||
#define QDENGINE_SYSTEM_GRAPHICS_GR_TILE_ANIMATION_H
|
||||
|
||||
#include "common/hashmap.h"
|
||||
#include "common/path.h"
|
||||
|
||||
#include "qdengine/xmath.h"
|
||||
#include "qdengine/system/graphics/gr_tile_sprite.h"
|
||||
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
}
|
||||
|
||||
namespace Graphics {
|
||||
class ManagedSurface;
|
||||
}
|
||||
|
||||
namespace QDEngine {
|
||||
|
||||
typedef void (*CompressionProgressHandler)(int percents_loaded, void *context);
|
||||
|
||||
class grTileAnimation {
|
||||
public:
|
||||
grTileAnimation();
|
||||
|
||||
bool isEmpty() const {
|
||||
return !_frameCount;
|
||||
}
|
||||
|
||||
void clear();
|
||||
|
||||
int frameCount() const {
|
||||
return _frameCount;
|
||||
}
|
||||
const Vect2i &frameSize() const {
|
||||
return _frameSize;
|
||||
}
|
||||
const Vect2i &frameTileSize() const {
|
||||
return _frameTileSize;
|
||||
}
|
||||
int tileCount() const {
|
||||
return _tileOffsets.size() - 1;
|
||||
}
|
||||
|
||||
void init(int frame_count, const Vect2i &frame_size, bool alpha_flag);
|
||||
|
||||
void compact();
|
||||
|
||||
bool compress(grTileCompressionMethod method);
|
||||
|
||||
grTileSprite getTile(int tile_index) const;
|
||||
grTileSprite getFrameTile(int frame_number, int tile_index) const;
|
||||
|
||||
void addFrame(const uint32 *frame_data);
|
||||
|
||||
bool load(Common::SeekableReadStream *fh, int version);
|
||||
|
||||
void drawFrame(const Vect2i &position, int32 frame_index, int32 mode, int closest_scale) const;
|
||||
void drawFrame(const Vect2i &position, int frame_index, float angle, int mode = 0) const;
|
||||
void drawFrame(const Vect2i &position, int frame_index, float angle, const Vect2f &scale, int mode) const;
|
||||
|
||||
void drawFrame_scale(const Vect2i &position, int frame_index, float scale, int mode) const;
|
||||
|
||||
void drawMask(const Vect2i &position, int frame_index, uint32 mask_color, int mask_alpha, int mode, int closest_scale) const;
|
||||
void drawMask_scale(const Vect2i &pos, int frame_index, uint32 mask_colour, int mask_alpha, float scale, int mode) const;
|
||||
void drawMask_rot(const Vect2i &pos, int frame_index, uint32 mask_colour, int mask_alpha, float angle, int mode) const;
|
||||
void drawMask_rot(const Vect2i &pos, int frame_index, uint32 mask_colour, int mask_alpha, float angle, Vect2f scale, int mode) const;
|
||||
|
||||
void drawContour(const Vect2i &position, int frame_index, uint32 color, int mode, int closest_scale) const;
|
||||
void drawContour(const Vect2i &position, int frame_index, uint32 color, float scale, int mode) const;
|
||||
|
||||
bool hit(int frame_number, Vect2i &pos) const;
|
||||
|
||||
static void setProgressHandler(CompressionProgressHandler handler, void *context) {
|
||||
_progressHandler = handler;
|
||||
_progressHandlerContext = context;
|
||||
}
|
||||
|
||||
void addScale(int i, float scale);
|
||||
byte *decode_frame_data(int frame_index, int closest_scale) const;
|
||||
int find_closest_scale(float *scale) const;
|
||||
bool wasFrameSizeChanged(int frame_index, int scaleIdx, float scale) const;
|
||||
|
||||
Graphics::ManagedSurface *dumpTiles(int tilesPerRow) const;
|
||||
void dumpTiles(Common::Path baseName, int tilesPerRow) const;
|
||||
|
||||
Graphics::ManagedSurface *dumpFrameTiles(int frame_index, float scale) const;
|
||||
|
||||
private:
|
||||
|
||||
grTileCompressionMethod _compression;
|
||||
|
||||
/// true если есть альфа-канал
|
||||
bool _hasAlpha;
|
||||
|
||||
/// размеры кадра в пикселах
|
||||
/// могут быть невыровненными по рамерам тайла
|
||||
Vect2i _frameSize;
|
||||
|
||||
/// размеры кадра в тайлах
|
||||
Vect2i _frameTileSize;
|
||||
|
||||
/// количество кадров
|
||||
int _frameCount;
|
||||
|
||||
typedef Std::vector<uint32> FrameIndex;
|
||||
|
||||
struct ScaleArray {
|
||||
float _scale;
|
||||
Vect2i _frameSize;
|
||||
Vect2i _frameTileSize;
|
||||
int _frameStart;
|
||||
};
|
||||
|
||||
Std::vector<ScaleArray> _scaleArray;
|
||||
|
||||
/// индекс кадров - номера тайлов, из которых состоят кадры
|
||||
/// _frameTileSize.x * _frameTileSize.y на кадр
|
||||
FrameIndex _frameIndex;
|
||||
|
||||
typedef Std::vector<uint32> TileOffsets;
|
||||
/// смещения до данных каждого тайла
|
||||
TileOffsets _tileOffsets;
|
||||
typedef Std::vector<uint32> TileData;
|
||||
/// данные тайлов
|
||||
TileData _tileData;
|
||||
|
||||
mutable Common::HashMap<uint32, grTileSprite> _decompressedTiles;
|
||||
|
||||
Std::vector<Vect2i> _frameSizeArray;
|
||||
|
||||
static CompressionProgressHandler _progressHandler;
|
||||
static void *_progressHandlerContext;
|
||||
};
|
||||
|
||||
} // namespace QDEngine
|
||||
|
||||
#endif // QDENGINE_SYSTEM_GRAPHICS_GR_TILE_ANIMATION_H
|
||||
Reference in New Issue
Block a user