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engines/qdengine/qdengine.h
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173
engines/qdengine/qdengine.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_H
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#define QDENGINE_H
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#include "common/error.h"
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#include "common/random.h"
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#include "common/serializer.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/parser/qdscr_parser.h"
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#include "qdengine/qdcore/qd_screen_text.h"
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struct ADGameDescription;
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namespace Graphics {
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class Screen;
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}
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namespace QDEngine {
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struct QDEngineGameDescription;
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class grDispatcher;
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class qdGameDispatcher;
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enum QDEngineDebugChannels {
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kDebugGraphics = 1,
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kDebugImGui,
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kDebugInput,
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kDebugLoad,
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kDebugLog,
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kDebugSave,
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kDebugSound,
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kDebugTemp,
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kDebugQuant,
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kDebugMinigames,
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kDebugMovement,
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kDebugText,
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kDebug16BppMode,
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};
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enum {
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GF_BROKEN_VIDEOS = 1
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};
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class QDEngineEngine : public Engine {
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private:
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const ADGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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grDispatcher *_grD = nullptr;
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qdGameDispatcher *_gameD = nullptr;
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protected:
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// Engine APIs
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Common::Error run() override;
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public:
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Graphics::Screen *_screen = nullptr;
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Graphics::PixelFormat _pixelformat;
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int _tagMap[QDSCR_MAX_KEYWORD_ID];
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int _screenW;
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int _screenH;
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bool _forceFullRedraw = false;
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public:
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QDEngineEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~QDEngineEngine() override;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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/**
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* Returns the game Id
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*/
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Common::String getGameId() const;
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Common::String getTargetName() const { return _targetName; }
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const char *getExeName() const;
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/**
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* Gets a random number
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*/
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uint32 getRandomNumber(uint maxNum) {
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return _randomSource.getRandomNumber(maxNum);
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}
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void setSeed(uint32 seed) {
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_randomSource.setSeed(seed);
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}
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bool hasFeature(EngineFeature f) const override {
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return
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsReturnToLauncher);
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};
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
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return true;
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}
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
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return true;
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}
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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void syncSoundSettings() override;
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int engineMain();
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const Vect2i &screen_offset() {
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return _screen_offset;
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}
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void set_screen_offset(const Vect2i &offset) {
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_screen_offset = offset;
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}
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public:
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int _thumbSizeX = 0, _thumbSizeY = 0;
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bool _debugDraw = false;
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bool _debugDrawGrid = false;
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bool _debugDrawPath = false;
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int _gameVersion = 0;
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Vect2i _screen_offset = Vect2i(0, 0);
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grScreenRegion _fps_region = grScreenRegion_EMPTY;
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grScreenRegion _fps_region_last = grScreenRegion_EMPTY;
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Std::vector<qdGameObject *> _visible_objects;
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// Default text format
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qdScreenTextFormat _default_format;
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// Global format
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qdScreenTextFormat _global_text_format;
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// Global format for dialog topics
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qdScreenTextFormat _global_topic_format;
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private:
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void init_graphics();
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};
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extern QDEngineEngine *g_engine;
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#define SHOULD_QUIT ::QDEngine::g_engine->shouldQuit()
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} // namespace QDEngine
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byte *transCyrillic(const Common::String &str);
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#endif // QDENGINE_H
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