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engines/qdengine/qdcore/qd_sprite.h
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engines/qdengine/qdcore/qd_sprite.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_QDCORE_QD_SPRITE_H
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#define QDENGINE_QDCORE_QD_SPRITE_H
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#include "common/str.h"
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namespace Common {
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class SeekableReadStream;
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}
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#include "qdengine/system/graphics/gr_screen_region.h"
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#include "qdengine/qdcore/qd_resource.h"
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#include "qdengine/xmath.h"
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namespace QDEngine {
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//! Спрайт.
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class qdSprite : public qdResource {
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public:
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enum { // flags
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ALPHA_FLAG = 0x01
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};
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qdSprite();
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qdSprite(int wid, int hei, int format);
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qdSprite(const qdSprite &spr);
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~qdSprite();
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qdSprite &operator = (const qdSprite &spr);
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const Vect2i &size() const {
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return _size;
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}
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void set_size(const Vect2i &size) {
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_size = size;
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}
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int size_x() const {
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return _size.x;
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}
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int size_y() const {
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return _size.y;
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}
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int picture_x() const {
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return _picture_offset.x;
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}
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int picture_y() const {
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return _picture_offset.y;
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}
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void set_picture_offset(const Vect2i &offs) {
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_picture_offset = offs;
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}
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int picture_size_x() const {
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return _picture_size.x;
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}
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int picture_size_y() const {
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return _picture_size.y;
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}
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void set_picture_size(const Vect2i &size) {
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_picture_size = size;
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}
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int format() const {
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return _format;
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}
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const byte *data() const {
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return _data;
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}
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uint32 data_size() const;
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void set_file(const Common::Path &fname) {
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_file = fname;
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}
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const Common::Path file() const {
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return _file;
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}
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bool has_file() const {
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return !_file.empty();
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}
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bool load(const Common::Path &fname);
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bool load();
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void save(const Common::Path &fname);
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void free();
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virtual void qda_load(Common::SeekableReadStream *fh, int version = 100);
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void redraw(int x, int y, int z, int mode = 0) const;
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void redraw_rot(int x, int y, int z, float angle, int mode = 0) const;
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void redraw_rot(int x, int y, int z, float angle, const Vect2f &scale, int mode = 0) const;
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void redraw(int x, int y, int z, float scale, int mode = 0) const;
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void draw_mask(int x, int y, int z, uint32 mask_color, int mask_alpha, int mode = 0) const;
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void draw_mask(int x, int y, int z, uint32 mask_color, int mask_alpha, float scale, int mode = 0) const;
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void draw_mask_rot(int x, int y, int z, float angle, uint32 mask_color, int mask_alpha, int mode = 0) const;
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void draw_mask_rot(int x, int y, int z, float angle, uint32 mask_color, int mask_alpha, const Vect2f &scale, int mode = 0) const;
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void draw_contour(int x, int y, uint32 color, int mode = 0) const;
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void draw_contour(int x, int y, uint32 color, float scale, int mode = 0) const;
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bool hit(int x, int y) const;
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bool hit(int x, int y, float scale) const;
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bool put_pixel(int x, int y, byte r, byte g, byte b);
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bool crop();
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bool crop(int left, int top, int right, int bottom, bool store_offsets = true);
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bool undo_crop();
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bool get_edges_width(int &left, int &top, int &right, int &bottom);
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Vect2i remove_edges();
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bool compress();
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bool uncompress();
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bool is_compressed() const {
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if (_rle_data) return true;
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else return false;
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}
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bool scale(float coeff_x, float coeff_y);
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void set_flag(int fl) {
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_flags |= fl;
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}
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void drop_flag(int fl) {
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_flags &= ~fl;
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}
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bool check_flag(int fl) const {
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if (_flags & fl) {
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return true;
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}
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return false;
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}
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void clear_flags() {
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_flags = 0;
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}
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int flags() const {
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return _flags;
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}
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//! Загружает в память данные ресурса.
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bool load_resource() {
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return load();
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}
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//! Выгружает из памяти данные ресурса.
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bool free_resource() {
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free();
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return true;
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}
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//! Устанавливает имя файла, в котором хранятся данные ресурса.
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void set_resource_file(const Common::Path &filename) {
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set_file(filename);
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}
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//! Возвращает имя файла, в котором хранятся данные ресурса.
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/**
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Если оно не задано, должна возвращаеть NULL.
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*/
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const Common::Path resource_file() const {
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if (has_file()) return file();
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return NULL;
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}
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#ifdef __QD_DEBUG_ENABLE__
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uint32 resource_data_size() const {
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return data_size();
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}
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#endif
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//! Возвращает область экрана, занимаемую спрайтом.
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/**
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Координаты области - смещение от центра спрайта.
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В mode задаются повороты спрайта по горизонтали и вертикали
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(GR_FLIP_HORIZONTAL, GR_FLIP_VERTICAL)
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*/
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grScreenRegion screen_region(int mode = 0, float scale = 1.0f) const;
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private:
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int _format;
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int _flags;
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Vect2i _size;
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Vect2i _picture_size;
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Vect2i _picture_offset;
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byte *_data;
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class RLEBuffer *_rle_data;
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Common::Path _file;
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friend bool operator == (const qdSprite &sp1, const qdSprite &sp2);
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};
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} // namespace QDEngine
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#endif // QDENGINE_QDCORE_QD_SPRITE_H
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