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engines/qdengine/qd_fwd.h
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engines/qdengine/qd_fwd.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_QD_FWD_H
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#define QDENGINE_QD_FWD_H
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#include "common/str.h"
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#include "common/std/list.h"
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#include "common/std/vector.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace QDEngine {
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class qdGameScene;
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typedef Std::list<qdGameScene *> qdGameSceneList;
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class qdGameEnd;
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typedef Std::list<qdGameEnd *> qdGameEndList;
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class qdVideo;
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typedef Std::list<qdVideo *> qdVideoList;
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class qdTriggerChain;
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typedef Std::list<qdTriggerChain *> qdTriggerChainList;
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class qdGameObject;
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typedef Std::list<qdGameObject *> qdGameObjectList;
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class qdMiniGame;
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typedef Std::list<qdMiniGame *> qdMiniGameList;
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class qdCounter;
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typedef Std::list<qdCounter *> qdCounterList;
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class qdGridZone;
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typedef Std::list<qdGridZone *> qdGridZoneList;
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class qdMusicTrack;
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typedef Std::list<qdMusicTrack *> qdMusicTrackList;
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class qdCondition;
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typedef Std::list<qdCondition *> qdConditionList;
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class qdSound;
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typedef Std::list<qdSound *> qdSoundList;
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class qdAnimation;
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typedef Std::list<qdAnimation *> qdAnimationList;
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class qdAnimationSet;
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typedef Std::list<qdAnimationSet *> qdAnimationSetList;
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class qdInventory;
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typedef Std::list<qdInventory *> qdInventoryList;
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class qdTriggerChain;
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typedef Std::list<qdTriggerChain *> qdTriggerChainList;
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class qdGameObjectState;
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class qdGameObjectStateStatic;
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class qdGameObjectStateWalk;
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class qdGameObjectStateMask;
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typedef Std::vector<qdGameObjectState *> qdGameObjectStateVector;
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class qdGameObjectMouse;
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class qdGameObjectMoving;
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class qdNamedObject;
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class qdNamedObjectReference;
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class qdScaleInfo;
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class qdInterfaceButton;
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class qdGameDispatcher;
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class qdFontInfo;
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typedef Std::list<qdFontInfo *> qdFontInfoList;
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} // namespace QDEngine
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#endif // QDENGINE_QD_FWD_H
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