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engines/qdengine/minigames/tetris.h
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engines/qdengine/minigames/tetris.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_TETRIS_H
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#define QDENGINE_MINIGAMES_TETRIS_H
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#include "common/debug.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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class qdTetrisMiniGame : public qdMiniGameInterface {
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public:
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qdTetrisMiniGame() {
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_flyingObjs = _hiddenObjs = nullptr;
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}
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~qdTetrisMiniGame() {
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free(_flyingObjs);
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free(_hiddenObjs);
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}
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bool init(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "Tetris::init()");
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_engine = engine_interface;
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_scene = engine_interface->current_scene_interface();
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if (!_scene)
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return false;
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if (!_flyingObjs) {
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_flyingObjs = (qdMinigameObjectInterface **)malloc(5 * sizeof(qdMinigameObjectInterface *));
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if (!_flyingObjs)
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return false;
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for (int i = 0; i < 5; i++) {
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Common::String name = Common::String::format("\xeb\xe5\xf2\xe8\xf2%d", i + 1); // "летит%i"
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_flyingObjs[i] = _scene->object_interface(_scene->minigame_parameter(name.c_str()));
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}
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}
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if (!_hiddenObjs) {
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_hiddenObjs = (qdMinigameObjectInterface **)malloc(5 * sizeof(qdMinigameObjectInterface *));
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if (!_hiddenObjs)
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return false;
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for (int i = 0; i < 5; i++) {
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Common::String name = Common::String::format("\xf1\xea\xf0\xfb\xf2%d", i + 1); // "скрыт%i"
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_hiddenObjs[i] = _scene->object_interface(_scene->minigame_parameter(name.c_str()));
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}
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}
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_lastRowObj = _scene->object_interface(_scene->minigame_parameter("last_row"));
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return true;
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}
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bool quant(float dt) {
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debugC(3, kDebugMinigames, "Tetris::quant(%f)", dt);
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for (int i = 0; i < 5; i++ ) {
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if (_flyingObjs[i]->is_state_active("\xeb\xe5\xf2\xe8\xf2") // "летит"
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&& _hiddenObjs[i]->is_state_active("\xed\xe5\xf2")) { // "нет"
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mgVect2i pos = _flyingObjs[i]->screen_R();
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if (pos.x <= 251) {
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int activeColumn = getActiveColumn();
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if (activeColumn < 12)
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activeColumn = 12;
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if (pos.y > 535 - 10 * activeColumn)
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_hiddenObjs[i]->set_state("\xe4\xe0"); // "да"
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} else {
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if (pos.y > 535 - 10 * getActiveColumn())
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_hiddenObjs[i]->set_state("\xe4\xe0"); // "да"
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}
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}
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}
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return true;
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}
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bool finit() {
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debugC(1, kDebugMinigames, "Tetris::finit()");
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if (_scene) {
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_engine->release_scene_interface(_scene);
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_scene = 0;
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}
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return true;
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}
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bool new_game(const qdEngineInterface *engine_interface) {
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return true;
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}
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int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
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return 0;
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}
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int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
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return 0;
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}
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enum { INTERFACE_VERSION = 99 };
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int version() const {
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return INTERFACE_VERSION;
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}
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private:
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int getActiveColumn() {
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if (_lastRowObj->is_state_active("0"))
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return 0;
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if (_lastRowObj->is_state_active("1"))
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return 1;
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if (_lastRowObj->is_state_active("2"))
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return 2;
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if (_lastRowObj->is_state_active("3"))
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return 3;
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if (_lastRowObj->is_state_active("4"))
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return 4;
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if (_lastRowObj->is_state_active("5"))
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return 5;
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if (_lastRowObj->is_state_active("6"))
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return 6;
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if (_lastRowObj->is_state_active("7"))
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return 7;
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if (_lastRowObj->is_state_active("8"))
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return 8;
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if (_lastRowObj->is_state_active("9"))
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return 9;
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if (_lastRowObj->is_state_active("10"))
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return 10;
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if (_lastRowObj->is_state_active("11"))
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return 11;
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if (_lastRowObj->is_state_active("12"))
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return 12;
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if (_lastRowObj->is_state_active("13"))
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return 13;
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if (_lastRowObj->is_state_active("14"))
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return 14;
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if (_lastRowObj->is_state_active("15"))
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return 15;
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if (_lastRowObj->is_state_active("16"))
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return 16;
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if (_lastRowObj->is_state_active("17"))
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return 17;
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if (_lastRowObj->is_state_active("18"))
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return 18;
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if (_lastRowObj->is_state_active("19"))
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return 19;
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if (_lastRowObj->is_state_active("20"))
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return 20;
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if (_lastRowObj->is_state_active("21"))
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return 21;
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if (_lastRowObj->is_state_active("22"))
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return 22;
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if (_lastRowObj->is_state_active("23"))
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return 23;
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if (_lastRowObj->is_state_active("24"))
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return 24;
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return 0;
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}
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private:
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const qdEngineInterface *_engine = nullptr;
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qdMinigameSceneInterface *_scene = nullptr;
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qdMinigameObjectInterface **_flyingObjs = nullptr;
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qdMinigameObjectInterface **_hiddenObjs = nullptr;
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qdMinigameObjectInterface *_lastRowObj = nullptr;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_TETRIS_H
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