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105
engines/qdengine/minigames/scroll.h
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105
engines/qdengine/minigames/scroll.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_SCROLL_H
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#define QDENGINE_MINIGAMES_SCROLL_H
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#include "common/debug.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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class qdScrollMiniGame : public qdMiniGameInterface {
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public:
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qdScrollMiniGame() {}
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~qdScrollMiniGame() {}
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bool init(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "Scroll::init()");
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_engine = engine_interface;
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_scene = engine_interface->current_scene_interface();
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if (!_scene)
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return false;
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_commandObj = _scene->object_interface(_scene->minigame_parameter("command_object"));
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return true;
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}
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bool quant(float dt) {
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debugC(3, kDebugMinigames, "Scroll::quant(%f)", dt);
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mgVect2i pos = _engine->mouse_cursor_position();
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if (pos.x < 25)
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_commandObj->set_state("\xe2\xeb\xe5\xe2\xee"); // "влево"
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if (pos.x > 775)
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_commandObj->set_state("\xe2\xef\xf0\xe0\xe2\xee"); // "вправо"
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if (pos.x > 25 && pos.x < 775)
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_commandObj->set_state("\xed\xe5\xf2"); // "нет"
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return true;
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}
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bool finit() {
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debugC(1, kDebugMinigames, "Scroll::finit()");
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if (_scene) {
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_engine->release_scene_interface(_scene);
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_scene = 0;
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}
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return true;
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}
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bool new_game(const qdEngineInterface *engine_interface) {
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return true;
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}
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int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
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return 0;
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}
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int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
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return 0;
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}
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enum { INTERFACE_VERSION = 99 };
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int version() const {
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return INTERFACE_VERSION;
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}
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private:
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const qdEngineInterface *_engine = nullptr;
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qdMinigameSceneInterface *_scene = nullptr;
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qdMinigameObjectInterface *_commandObj = nullptr;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_SCROLL_H
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