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engines/qdengine/minigames/adv/m_swap.h
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engines/qdengine/minigames/adv/m_swap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_M_SWAP_H
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#define QDENGINE_MINIGAMES_ADV_M_SWAP_H
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#include "qdengine/minigames/adv/MinigameInterface.h"
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namespace QDEngine {
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MinigameInterface *createMinigameSwap(MinigameManager *runtime);
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class Swap : public MinigameInterface {
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public:
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Swap(MinigameManager *runtime);
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~Swap();
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void quant(float dt);
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private:
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int _gameSize = 0;
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int _angles = 0;
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float _rotateTimePeriod = 0.5f; // время поворота фишки
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float _nextRotateTime = 0.f; // время следующего поворота
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mgVect2f _size;
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struct Node {
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Node(int idx = -1) : home(idx), angle(0) {}
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QDObject obj;
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int angle;
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int home;
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};
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typedef Std::vector<Node> Nodes;
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Nodes _nodes;
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// Индекс фрагмента на мыши
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int _pickedItem = -1;
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// активные фрагменты после обмена
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int _last1 = 0, _last2 = 0;
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Coords _positions;
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const char *getStateName(int angle, bool selected) const;
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// поменять местами, если было снятие или укладка на/с правильного места, то true
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void swap(int item1, int item2, bool silent);
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// повернуть фишку
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void rotate(int item1, int item2, bool silent, bool avto = false);
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// погасить выделенные
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void deactivate();
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// проверить нахождение фишки на своем месте
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bool testPlace(int idx) const;
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// поставить объект на свое место и включить нужное состояние
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void put(int idx, bool hl);
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// мировые координаты слота на поле
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const mgVect3f &position(int num) const;
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MinigameManager *_runtime;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_M_SWAP_H
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