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66
engines/qdengine/minigames/adv/m_karaoke.h
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66
engines/qdengine/minigames/adv/m_karaoke.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
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#define QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
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#include "qdengine/minigames/adv/common.h"
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#include "qdengine/minigames/adv/MinigameInterface.h"
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namespace QDEngine {
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MinigameInterface *createMinigameKaraoke(MinigameManager *runtime);
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class Karaoke : public MinigameInterface {
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public:
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Karaoke(MinigameManager *runtime);
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void quant(float dt);
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enum TagType {
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STRING,
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CLEAR
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};
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private:
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const char *_controlName = nullptr;
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const char *_colorReaded = nullptr;
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struct Node {
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Node();
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TagType type;
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float time;
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Common::String text;
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};
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typedef Std::vector<Node> Nodes;
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Nodes _nodes;
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float _startTime = 0.f;
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int _startScreenTag = 0;
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int _currentTag = 0;
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float _startTagTime = 0.f;
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MinigameManager *_runtime;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
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