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engines/qdengine/minigames/adv/ObjectContainer.h
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54
engines/qdengine/minigames/adv/ObjectContainer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose _names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H
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#define QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H
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namespace QDEngine {
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class ObjectContainer {
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QDObjects _objects;
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int _current;
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mgVect3f _coord;
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#ifdef _DEBUG
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Common::String _name;
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#endif
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const char *name() const;
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void pushObject(QDObject& obj);
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public:
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ObjectContainer();
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void release(MinigameManager *runtime);
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bool load(const char *_name, MinigameManager *runtime, bool hide = true);
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void hideAll(MinigameManager *runtime);
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const mgVect3f &coord() const {
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return _coord;
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}
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QDObject getObject();
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void releaseObject(QDObject& obj, MinigameManager *runtime);
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H
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