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engines/qdengine/minigames/adv/FlyObject.h
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54
engines/qdengine/minigames/adv/FlyObject.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_FLYOBJECT_H
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#define QDENGINE_MINIGAMES_ADV_FLYOBJECT_H
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namespace QDEngine {
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struct FlyObjectBase {
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FlyObjectBase(const mgVect2f& _c = mgVect2f(), const mgVect2f& _t = mgVect2f(), float _s = 1.f);
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bool quant(float dt);
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mgVect2f current;
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mgVect2f target;
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float speed;
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};
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struct FlyQDObject : public FlyObjectBase {
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FlyQDObject(float dp = 0.f) : depth(dp), data(-1) {}
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FlyQDObject(const FlyObjectBase& crd, float dp, int dat) : FlyObjectBase(crd), depth(dp), data(dat) {}
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bool operator== (int dat) const {
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return data == dat;
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}
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bool quant(float dt, QDObject& obj, MinigameManager *runtime);
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float depth;
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int data;
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};
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typedef Std::vector<FlyQDObject> FlyQDObjects;
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_FLYOBJECT_H
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