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49
engines/qdengine/minigames/adv/ExportInterface.cpp
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49
engines/qdengine/minigames/adv/ExportInterface.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "qdengine/qdengine.h"
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#include "qdengine/minigames/adv/common.h"
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#include "qdengine/minigames/adv/RunTime.h"
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namespace QDEngine {
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qdMiniGameInterface *create_adv_minigame(const char *name, MinigameConsCallback callback) {
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debugC(3, kDebugMinigames, "open_game_interface: %s, runtime%s", name, g_runtime ? "!=0" : "==0");
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if (!g_runtime)
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return g_runtime = new MinigameManager(callback);
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return new MinigameManager(callback);
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}
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bool close_adv_minigame(qdMiniGameInterface *game) {
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debugC(3, kDebugMinigames, "close_game_interface, runtime%s%s", g_runtime == game ? "==game" : "!=game", g_runtime ? "!=0" : "==0");
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delete game;
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if (game == g_runtime)
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g_runtime = 0;
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return true;
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}
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} // namespace QDEngine
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