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361
engines/qdengine/minigames/3mice2_raskr_all.h
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361
engines/qdengine/minigames/3mice2_raskr_all.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H
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#define QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H
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#include "common/debug.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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const int zoneCountInit1[] = {
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
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22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 64, 89, 90, 91,
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92, 93, 94, 96, 97, 98, 99, 129, 130, 132, 134, 135, 136, 138, 139, 140, 141,
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142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 153, 154, 155, 156, 157, 158,
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159, 160, 161, 162, 163, 164, 166, 167, 170, 172, 173, 174, 178, 179, 180, 182,
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184, 185, 186, 187, 190, 192, 196, 197, 198, 199, 204, 205, 211, 212, 213, 214,
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216, 217, 218, 219, 220, 221, 222, 223, 225, 226, 227, 229, 230, 231, 232, 234,
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242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 254, 255, 260, 261, 263,
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265, 267, 268, 271, 272, 273, 274, 280, 283, 284, 287, 288, 289, 290, 292, 294,
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296, 308, 309, 0
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};
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const int colorRegions1[] = {
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
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27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 89, 308, 309, 311, 0,
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64, 65, 0,
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90, 91, 92, 190, 207, 0,
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93, 94, 95, 0,
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96, 97, 98, 99, 103, 0,
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129, 132, 133, 0,
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130, 131, 0,
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134, 135, 136, 137, 0,
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138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 0,
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153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 0,
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166, 167, 194, 0,
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170, 171, 0,
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172, 173, 174, 175, 0,
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178, 179, 180, 182, 184, 185, 186, 187, 229, 230, 231, 232, 233, 0,
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192, 282, 0,
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196, 208, 0,
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197, 198, 199, 200, 0,
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204, 205, 206, 0,
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211, 212, 213, 214, 215, 0,
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216, 217, 218, 219, 220, 221, 222, 223, 224, 0,
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225, 226, 227, 228, 0,
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234, 235, 0,
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242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 0,
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254, 255, 256, 0,
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260, 261, 262, 0,
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263, 264, 0,
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265, 266, 0,
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267, 268, 269, 0,
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271, 272, 273, 274, 275, 0,
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280, 281, 0,
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283, 306, 0,
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284, 287, 288, 289, 290, 307, 0,
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292, 293, 0,
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294, 295, 0,
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296, 297, 0,
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0,
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};
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const int zoneCountInit2[] = {
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1, 2, 3, 4, 5, 6, 8, 16, 17, 18, 37, 46, 48, 49, 50, 51, 52, 53, 54, 55,
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56, 57, 58, 59, 60, 61, 66, 69, 70, 71, 72, 73, 74, 75, 76, 78, 80, 81,
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82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100,
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101, 102, 106, 107, 108, 109, 111, 113, 114, 115, 116, 117, 118, 119, 121,
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124, 126, 128, 130, 131, 132, 143, 146, 154, 156, 157, 191, 192, 193, 194,
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195, 205, 0,
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};
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int colorRegions2[] = {
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1, 2, 3, 4, 5, 55, 56, 57, 58, 59, 60, 93, 94, 95, 96, 97, 98, 99, 100, 101, 134, 0,
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6, 7, 0,
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8, 9, 0,
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16, 17, 18, 19, 0,
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37, 38, 0,
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46, 47, 0,
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48, 49, 50, 51, 52, 53, 54, 102, 103, 0,
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61, 68, 0,
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66, 67, 0,
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69, 70, 71, 72, 73, 74, 75, 76, 81, 152, 0,
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78, 79, 0,
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80, 85, 86, 87, 88, 89, 90, 91, 92, 141, 0,
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82, 83, 84, 0,
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106, 107, 108, 109, 110, 0,
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111, 112, 0,
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113, 114, 115, 116, 117, 118, 119, 120, 0,
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121, 122, 0,
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124, 125, 0,
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126, 127, 0,
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128, 129, 0,
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130, 131, 132, 133, 0,
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143, 144, 0,
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146, 147, 0,
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154, 155, 0,
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156, 159, 0,
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157, 158, 0,
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191, 192, 193, 194, 195, 196, 0,
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205, 206, 0,
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0,
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};
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const int zoneCountInit3[] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
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25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 189, 190, -1
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};
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const int colorRegions3[] = {
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
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26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 0,
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190, 191, 192, 0,
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0,
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};
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const int zoneCountInit4[] = {
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0
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};
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const int colorRegions4[] = {
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0,
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0,
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};
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class qd3mice2RaskrAllMiniGame : public qdMiniGameInterface {
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public:
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qd3mice2RaskrAllMiniGame(int gameNum) : _gameNum(gameNum) {}
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~qd3mice2RaskrAllMiniGame() {}
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bool init(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "3mice2RaskrAll::init()");
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_engine = engine_interface;
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_scene = engine_interface->current_scene_interface();
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if (!_scene)
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return false;
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const int *zoneCountInit = nullptr;
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int zoneCountDelta = 0;
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if (_gameNum == 1) {
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_numZones = 311;
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_colorRegions = colorRegions1;
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_colorRegionsSize = ARRAYSIZE(colorRegions1);
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_neededColors = 50;
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zoneCountInit = zoneCountInit1;
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zoneCountDelta = 0;
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} else if (_gameNum == 2) {
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_numZones = 206;
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_colorRegions = colorRegions2;
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_colorRegionsSize = ARRAYSIZE(colorRegions2);
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_neededColors = 50;
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zoneCountInit = zoneCountInit2;
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zoneCountDelta = 0;
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} else if (_gameNum == 3) {
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_numZones = 265;
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_colorRegions = colorRegions3;
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_colorRegionsSize = ARRAYSIZE(colorRegions3);
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_neededColors = 70;
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zoneCountInit = zoneCountInit3;
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zoneCountDelta = 1;
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} else if (_gameNum == 4) {
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_numZones = 133;
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_colorRegions = colorRegions4;
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_colorRegionsSize = ARRAYSIZE(colorRegions4);
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_neededColors = 50;
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zoneCountInit = zoneCountInit4;
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zoneCountDelta = 0;
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} else {
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error("qd3mice2RaskrAllMiniGame::init(): Unsupported gameNumber: %d", _gameNum);
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}
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for (int i = 1; i <= _numZones; i++) {
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_zones[i] = _scene->object_interface(Common::String::format("zone@%i#", i).c_str());
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_zoneCount[i] = true;
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}
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for (int i = 0; zoneCountInit[i] + zoneCountDelta != 0; i++)
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_zoneCount[zoneCountInit[i] + zoneCountDelta] = false;
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_objColor = _scene->object_interface("$color");
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_objColorSel = _scene->object_interface("$color_sel");
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_objLoaded = _scene->object_interface("$loaded");
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_objDone = _scene->object_interface("$done");
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if (_objLoaded->is_state_active("no")) {
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for (int i = 1; i <= _numZones; i++)
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_zones[i]->set_shadow(0xFEFEFF, 0);
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_objColorSel->set_state("!\xEC\xE0\xF1\xEA\xE0"); // "!маска"
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_objColor->set_shadow(0xFEFEFE, 0);
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_objLoaded->set_state("yes");
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}
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_timePassed = 0;
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return true;
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}
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bool quant(float dt) {
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debugC(3, kDebugMinigames, "3mice2RaskrAll::quant(%f)", dt);
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_timePassed += dt;
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if (_timePassed > 0.5) {
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if (checkSolution())
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_objDone->set_state("\xe4\xe0"); // "да"
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_timePassed = 0.0;
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}
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qdMinigameObjectInterface *mouseObj = _scene->mouse_click_object_interface();
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if (!mouseObj)
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return true;
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const char *name = mouseObj->name();
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if (strstr(name, "@color@")) {
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_objColor->set_shadow(mouseObj->shadow_color(), mouseObj->shadow_alpha());
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Common::String color;
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for (int i = 8; name[i] != '#'; i++)
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color += name[i];
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_objColorSel->set_state(color.c_str());
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} else {
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if (strstr(name, "zone@")) {
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int num = getObjNum(name);
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int start = 0;
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for (int i = 0; i < _colorRegionsSize; i++) {
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if (_colorRegions[i] == 0) {
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start = i + 1;
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continue;
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}
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if (_colorRegions[i] == num)
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break;
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}
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debugC(2, kDebugMinigames, "zone: %d", num);
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if (start < _colorRegionsSize) {
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for (int i = start; _colorRegions[i] != 0; i++)
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_zones[_colorRegions[i]]->set_shadow(_objColor->shadow_color(), _objColor->shadow_alpha());
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} else {
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_zones[num]->set_shadow(_objColor->shadow_color(), _objColor->shadow_alpha());
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}
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}
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}
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_scene->release_object_interface(mouseObj);
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return true;
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}
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bool finit() {
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debugC(1, kDebugMinigames, "3mice2RaskrAll::finit()");
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if (_scene) {
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_engine->release_scene_interface(_scene);
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_scene = 0;
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}
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return true;
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}
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bool new_game(const qdEngineInterface *engine_interface) {
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return true;
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}
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int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
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return 0;
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}
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int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
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return 0;
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}
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enum { INTERFACE_VERSION = 112 };
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int version() const {
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return INTERFACE_VERSION;
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}
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private:
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bool checkSolution() {
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int count = 0;
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for (int i = 1; i <= _numZones; i++) {
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if (_zones[i]->shadow_color() != 0)
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if (_zoneCount[i])
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count++;
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}
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debugC(2, kDebugMinigames, "Solution count: %d zone234: %06x", count, _zones[234]->shadow_color());
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return count > _neededColors;
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}
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int getObjNum(const char *name) {
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const char *from = strstr(name, "@");
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const char *to = strstr(name, "#");
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char tmp[20];
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Common::strlcpy(tmp, from + 1, to - from);
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return atol(tmp);
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}
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private:
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const qdEngineInterface *_engine = nullptr;
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qdMinigameSceneInterface *_scene = nullptr;
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qdMinigameObjectInterface *_zones[312] = { nullptr };
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qdMinigameObjectInterface *_objColor = nullptr;
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qdMinigameObjectInterface *_objColorSel = nullptr;
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qdMinigameObjectInterface *_objLoaded = nullptr;
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qdMinigameObjectInterface *_objDone = nullptr;
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bool _zoneCount[312] = { false };
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int _numZones = 0;
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float _timePassed = 0;
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int _gameNum = 0;
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const int *_colorRegions = nullptr;
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int _colorRegionsSize = 0;
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int _neededColors = 0;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H
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