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engines/qdengine/detection.cpp
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80
engines/qdengine/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/str-array.h"
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#include "common/util.h"
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#include "engines/advancedDetector.h"
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#include "qdengine/qdengine.h"
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#include "qdengine/detection_tables.h"
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static const DebugChannelDef debugFlagList[] = {
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{ QDEngine::kDebugGraphics, "graphics", "Graphics debug level" },
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{ QDEngine::kDebugImGui, "imgui", "Imgui debug output"},
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{ QDEngine::kDebugInput, "input", "Enable user input tracing"},
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{ QDEngine::kDebugLoad, "load", "Enable load tracing" },
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{ QDEngine::kDebugLog, "log", "See log messages"},
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{ QDEngine::kDebugMovement, "movement", "Enable movement tracing"},
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{ QDEngine::kDebugSave, "save", "Enable save tracing"},
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{ QDEngine::kDebugSound, "sound", "Sound debug level"},
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{ QDEngine::kDebugTemp, "temp", "Enable temporary tracing" },
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{ QDEngine::kDebugQuant, "quant", "Enable quant tracing"},
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{ QDEngine::kDebugMinigames, "minigames", "Enable minigames tracing"},
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{ QDEngine::kDebugText, "text", "Enable text tracing"},
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{ QDEngine::kDebug16BppMode, "16bpp", "Enable 16bpp mode"},
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DEBUG_CHANNEL_END
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};
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class QDEngineMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
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public:
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QDEngineMetaEngineDetection() : AdvancedMetaEngineDetection(QDEngine::GAME_DESCRIPTIONS, QDEngine::GAME_NAMES) {
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_flags = kADFlagMatchFullPaths;
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}
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~QDEngineMetaEngineDetection() override {}
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const char *getName() const override {
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return "qdengine";
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}
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const char *getEngineName() const override {
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return "QD Engine";
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}
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const char *getOriginalCopyright() const override {
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return "QD Engine (C) 2003-8 K-D LAB";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(QDENGINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, QDEngineMetaEngineDetection);
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