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engines/qdengine/debugger/dt-internal.h
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74
engines/qdengine/debugger/dt-internal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_DT_INTERNAL_H
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#define QDENGINE_DT_INTERNAL_H
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namespace QDEngine {
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typedef struct ImGuiImage {
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ImTextureID id;
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int width;
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int height;
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} ImGuiImage;
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enum {
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kDisplayQDA,
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kDisplayTGA,
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};
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struct FileTree {
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Common::Path path;
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Common::String name;
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Common::Array<FileTree *> children;
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int id;
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FileTree(Common::Path *p, Common::String n, bool node, int i);
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FileTree() { id = 0; }
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};
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typedef struct ImGuiState {
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bool _showArchives = false;
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bool _showSceneObjects = false;
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bool _showScenePersonages = false;
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Common::HashMap<Common::String, ImGuiImage> _frames;
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Common::Path _fileToDisplay;
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Common::String _objectToDisplay;
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int _qdaToDisplayFrame = -1;
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int _qdaToDisplayFrameCount = 0;
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bool _qdaIsPlaying = false;
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int _qdaNextFrameTimestamp = 0;
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ImGuiTextFilter _nameFilter;
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FileTree _files;
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int _displayMode = -1;
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} ImGuiState;
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extern ImGuiState *_state;
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}
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#endif // QDENGINE_DT_INTERNAL_H
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