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engines/private/savegame.h
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67
engines/private/savegame.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRIVATE_SAVEGAME_H
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#define PRIVATE_SAVEGAME_H
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#include "common/language.h"
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#include "common/platform.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Private {
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// Savegame format history:
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//
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// Version - new/changed feature
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// =============================
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// 4 - _pausedBackgroundSoundName (December 2025)
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// 3 - Radio detailed state (December 2025)
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// 2 - Phone clip detailed state (December 2025)
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// 1 - Metadata header and more game state (November 2025)
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//
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// Earlier versions did not have a header and not supported.
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const uint16 kCurrentSavegameVersion = 4;
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const uint16 kMinimumSavegameVersion = 3;
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struct SavegameMetadata {
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uint16 version;
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Common::Language language;
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Common::Platform platform;
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};
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/**
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* Write the header to a savegame.
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*/
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void writeSavegameMetadata(Common::WriteStream *stream, const SavegameMetadata &meta);
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/**
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* Read the header from a savegame.
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*/
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bool readSavegameMetadata(Common::SeekableReadStream *stream, SavegameMetadata &meta);
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} // End of namespace Private
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#endif
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