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engines/prince/resource.h
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110
engines/prince/resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_RESOURCE_H
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#define PRINCE_RESOURCE_H
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#include "common/stream.h"
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#include "common/memstream.h"
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#include "common/archive.h"
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#include "common/debug-channels.h"
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#include "common/ptr.h"
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#include "prince/decompress.h"
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namespace Prince {
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namespace Resource {
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Common::SeekableReadStream *getDecompressedStream(Common::SeekableReadStream *stream);
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template <typename T>
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bool loadFromStream(T &resource, Common::SeekableReadStream &stream) {
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return resource.loadStream(stream);
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}
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template<typename T>
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bool loadResource(T *resource, const char *resourceName, bool required) {
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Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName));
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if (!stream_) {
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if (required)
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error("Can't load %s", resourceName);
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return false;
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}
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Common::ScopedPtr<Common::SeekableReadStream> stream(getDecompressedStream(stream_));
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return loadFromStream(*resource, *stream);
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}
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template <typename T>
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bool loadResource(Common::Array<T> &array, Common::SeekableReadStream &stream, bool required = true) {
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T t;
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while (t.loadFromStream(stream))
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array.push_back(t);
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return true;
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}
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template <typename T>
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bool loadResource(Common::Array<T> &array, const char *resourceName, bool required = true) {
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Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName));
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if (!stream_) {
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if (required)
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error("Can't load %s", resourceName);
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return false;
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}
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Common::ScopedPtr<Common::SeekableReadStream> stream(getDecompressedStream(stream_));
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return loadResource(array, *stream, required);
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}
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template <typename T>
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bool loadResource(Common::Array<T *> &array, const char *resourceName, bool required = true) {
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Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName));
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if (!stream_) {
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if (required)
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error("Can't load %s", resourceName);
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return false;
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}
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Common::ScopedPtr<Common::SeekableReadStream> stream(getDecompressedStream(stream_));
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// FIXME: This is stupid. Maybe loadFromStream should be helper method that returns initialized object
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while (true) {
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T* t = new T();
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if (!t->loadFromStream(*stream)) {
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delete t;
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break;
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}
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array.push_back(t);
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}
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return true;
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}
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}
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} // End of namespace Prince
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#endif
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