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engines/prince/object.h
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69
engines/prince/object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_OBJECT_H
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#define PRINCE_OBJECT_H
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#include "image/image_decoder.h"
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#include "graphics/surface.h"
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namespace Prince {
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class Object {
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public:
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Object();
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~Object();
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int32 _x;
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int32 _y;
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int32 _z;
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uint16 _width;
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uint16 _height;
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int32 _flags;
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int32 _zoomTime;
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Graphics::Surface *_zoomSurface;
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// Used instead of offset in setData and getData
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enum AttrId {
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kObjectAddr = 0,
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kObjectX = 4,
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kObjectY = 6,
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kObjectZ = 8,
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kObjectFlags = 10,
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kObjectZoomInSource = 12,
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kObjectZoomInLen = 16,
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kObjectZoomInAddr = 20,
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kObjectZoomInTime = 24
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};
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bool loadFromStream(Common::SeekableReadStream &stream);
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Graphics::Surface *getSurface() const { return _surface; }
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int32 getData(AttrId dataId);
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void setData(AttrId dataId, int32 value);
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private:
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void loadSurface(Common::SeekableReadStream &stream);
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Graphics::Surface *_surface;
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};
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} // End of namespace Prince
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#endif
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