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engines/prince/music.h
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60
engines/prince/music.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_MUSIC_H
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#define PRINCE_MUSIC_H
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#include "audio/midiplayer.h"
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#include "common/memstream.h"
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namespace Prince {
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class PrinceEngine;
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class MusicPlayer: public Audio::MidiPlayer {
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private:
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PrinceEngine *_vm;
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byte *_data;
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int _dataSize;
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bool _isGM;
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// Start MIDI File
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void sndMidiStart();
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// Stop MIDI File
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void sndMidiStop();
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public:
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MusicPlayer(PrinceEngine *vm);
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~MusicPlayer() override;
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void loadMidi(const char *);
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void killMidi();
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void send(uint32 b) override;
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void sendToChannel(byte channel, uint32 b) override;
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static const char *_musTable[];
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static const uint8 _musRoomTable[];
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};
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} // End of namespace Prince
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#endif
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