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engines/prince/mob.h
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69
engines/prince/mob.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_MOB_H
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#define PRINCE_MOB_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "prince/common.h"
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namespace Prince {
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class Mob {
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public:
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Mob() : _name(""), _examText(""), _visible(false), _type(0), _mask(0), _examDirection(kDirL), _useDirection(kDirL) {}
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bool loadFromStream(Common::SeekableReadStream &stream);
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// Used instead of offset in setData and getData
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enum AttrId {
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kMobVisible = 0,
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kMobExamX = 14,
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kMobExamY = 16,
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kMobExamDir = 18
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};
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void setData(AttrId dataId, uint16 value);
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uint16 getData(AttrId dataId);
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bool _visible;
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uint16 _type;
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uint16 _mask;
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Common::Rect _rect;
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Common::Point _examPosition;
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Direction _examDirection;
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Common::Point _usePosition;
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Direction _useDirection;
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Common::String _name;
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Common::String _examText;
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};
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} // End of namespace Prince
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#endif
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