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engines/prince/detection.h
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engines/prince/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_DETECTION_H
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#define PRINCE_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Prince {
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enum PrinceGameType {
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kPrinceDataUNK,
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kPrinceDataDE,
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kPrinceDataPL
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};
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enum {
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GF_TRANSLATED = 1 << 0,
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GF_EXTRACTED = 1 << 1,
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GF_NOVOICES = 1 << 2,
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GF_RUSPROJEDITION = 1 << 3
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};
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struct PrinceGameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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PrinceGameType gameType;
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};
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#define GAMEOPTION_TTS_OBJECTS GUIO_GAMEOPTIONS1
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#define GAMEOPTION_TTS_SPEECH GUIO_GAMEOPTIONS2
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#define GAMEOPTION_TTS_MISSING_VOICE GUIO_GAMEOPTIONS3
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} // End of namespace Prince
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#endif // PRINCE_DETECTION_H
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