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engines/prince/animation.h
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72
engines/prince/animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_ANIMATION_H
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#define PRINCE_ANIMATION_H
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#include "common/array.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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namespace Prince {
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class Animation {
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public:
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Animation();
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~Animation();
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bool loadStream(Common::SeekableReadStream &stream);
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int16 getLoopCount() const;
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int32 getPhaseCount() const;
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int32 getFrameCount() const;
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int16 getBaseX() const;
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int16 getBaseY() const;
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int16 getPhaseOffsetX(int phaseIndex) const;
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int16 getPhaseOffsetY(int phaseIndex) const;
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int16 getPhaseFrameIndex(int phaseIndex) const;
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Graphics::Surface *getFrame(int frameIndex);
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void clear();
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private:
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struct Phase {
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int16 _phaseOffsetX;
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int16 _phaseOffsetY;
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uint16 _phaseToFrameIndex;
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};
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struct Frame {
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bool _isCompressed;
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uint32 _dataSize;
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byte *_compressedData;
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Graphics::Surface *_surface;
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};
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Common::Array<Frame> _frameList;
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Common::Array<Phase> _phaseList;
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int16 _loopCount;
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int16 _phaseCount;
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int32 _frameCount;
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int16 _baseX;
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int16 _baseY;
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};
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} // End of namespace Prince
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#endif
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