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engines/prince/animation.cpp
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177
engines/prince/animation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "prince/animation.h"
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#include "prince/decompress.h"
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#include "common/debug.h"
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#include "common/endian.h"
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namespace Prince {
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Animation::Animation() : _loopCount(0), _phaseCount(0), _frameCount(0), _baseX(0), _baseY(0)
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{
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}
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Animation::~Animation() {
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clear();
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}
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void Animation::clear() {
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_phaseList.clear();
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for (int i = 0; i < _frameCount; i++) {
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_frameList[i]._surface->free();
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delete _frameList[i]._surface;
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_frameList[i]._surface = nullptr;
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if (_frameList[i]._compressedData != nullptr) {
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free(_frameList[i]._compressedData);
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_frameList[i]._compressedData = nullptr;
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}
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}
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}
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bool Animation::loadStream(Common::SeekableReadStream &stream) {
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stream.skip(2); // skip not used x and y coord diff
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_loopCount = stream.readUint16LE();
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_phaseCount = stream.readUint16LE();
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stream.skip(2); // skip _frameCount here
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_baseX = stream.readUint16LE();
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_baseY = stream.readUint16LE();
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uint32 phaseTableOffset = stream.readUint32LE();
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uint32 tableOfFrameOffsets = stream.pos();
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stream.seek(phaseTableOffset);
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Phase tempPhase;
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_frameCount = 0;
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for (int phase = 0; phase < _phaseCount; phase++) {
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tempPhase._phaseOffsetX = stream.readSint16LE();
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tempPhase._phaseOffsetY = stream.readSint16LE();
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tempPhase._phaseToFrameIndex = stream.readUint16LE();
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if (tempPhase._phaseToFrameIndex > _frameCount) {
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_frameCount = tempPhase._phaseToFrameIndex;
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}
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_phaseList.push_back(tempPhase);
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stream.skip(2);
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}
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if (_phaseCount) {
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_frameCount++;
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}
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Frame tempFrame;
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for (int frame = 0; frame < _frameCount; frame++) {
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stream.seek(tableOfFrameOffsets + frame * 4);
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uint32 frameInfoOffset = stream.readUint32LE();
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stream.seek(frameInfoOffset);
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uint16 frameWidth = stream.readUint16LE();
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uint16 frameHeight = stream.readUint16LE();
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uint32 frameDataPos = stream.pos();
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uint32 frameDataOffset = stream.readUint32BE();
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tempFrame._surface = new Graphics::Surface();
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tempFrame._surface->create(frameWidth, frameHeight, Graphics::PixelFormat::createFormatCLUT8());
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if (frameDataOffset == MKTAG('m', 'a', 's', 'm')) {
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tempFrame._isCompressed = true;
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tempFrame._dataSize = stream.readUint32LE();
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tempFrame._compressedData = (byte *)malloc(tempFrame._dataSize);
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stream.read(tempFrame._compressedData, tempFrame._dataSize);
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} else {
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tempFrame._isCompressed = false;
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tempFrame._dataSize = 0;
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tempFrame._compressedData = nullptr;
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stream.seek(frameDataPos);
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for (uint16 i = 0; i < frameHeight; i++) {
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stream.read(tempFrame._surface->getBasePtr(0, i), frameWidth);
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}
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}
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_frameList.push_back(tempFrame);
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}
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return true;
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}
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int16 Animation::getLoopCount() const {
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return _loopCount;
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}
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int32 Animation::getPhaseCount() const {
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return _phaseCount;
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}
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int32 Animation::getFrameCount() const {
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return _frameCount;
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}
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int16 Animation::getBaseX() const {
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return _baseX;
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}
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int16 Animation::getBaseY() const {
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return _baseY;
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}
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int16 Animation::getPhaseOffsetX(int phaseIndex) const {
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if (phaseIndex < _phaseCount) {
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return _phaseList[phaseIndex]._phaseOffsetX;
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} else {
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error("getPhaseOffsetX() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
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}
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}
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int16 Animation::getPhaseOffsetY(int phaseIndex) const {
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if (phaseIndex < _phaseCount) {
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return _phaseList[phaseIndex]._phaseOffsetY;
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} else {
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error("getPhaseOffsetY() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
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}
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}
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int16 Animation::getPhaseFrameIndex(int phaseIndex) const {
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if (phaseIndex < _phaseCount) {
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return _phaseList[phaseIndex]._phaseToFrameIndex;
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} else {
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error("getPhaseFrameIndex() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
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}
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}
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Graphics::Surface *Animation::getFrame(int frameIndex) {
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if (frameIndex < _frameCount) {
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if (_frameList[frameIndex]._isCompressed) {
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Decompressor dec;
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byte *ddata = (byte *)malloc(_frameList[frameIndex]._dataSize);
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dec.decompress(_frameList[frameIndex]._compressedData, ddata, _frameList[frameIndex]._dataSize);
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int frameHeight = _frameList[frameIndex]._surface->h;
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int frameWidth = _frameList[frameIndex]._surface->w;
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for (uint16 i = 0; i < frameHeight; i++) {
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memcpy(_frameList[frameIndex]._surface->getBasePtr(0, i), ddata + frameWidth * i, frameWidth);
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}
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free(ddata);
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free(_frameList[frameIndex]._compressedData);
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_frameList[frameIndex]._compressedData = nullptr;
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_frameList[frameIndex]._dataSize = 0;
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_frameList[frameIndex]._isCompressed = false;
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}
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return _frameList[frameIndex]._surface;
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} else {
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error("getFrame() frameIndex: %d, frameCount: %d", frameIndex, _frameCount);
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}
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}
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} // End of namespace Prince
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