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engines/plumbers/plumbers.h
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206
engines/plumbers/plumbers.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PLUMBERS_PLUMBERS_H
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#define PLUMBERS_PLUMBERS_H
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#include "engines/engine.h"
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#include "common/events.h"
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#include "common/platform.h"
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#include "common/queue.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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#include "video/video_decoder.h"
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#include "image/image_decoder.h"
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struct ADGameDescription;
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namespace Graphics {
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struct Surface;
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}
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namespace Plumbers {
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class Console;
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enum PlumbersDebugChannels {
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kDebugGeneral = 1,
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};
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static const int kMaxChoice = 3;
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struct Choice {
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long _points;
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int _skipScene;
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Common::Rect _region;
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Common::String _sceneName;
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};
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struct Scene {
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int _bitmapNum;
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int _startBitmap;
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int _decisionChoices;
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Common::String _sceneName;
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Common::String _waveFilename;
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Common::String _decisionBitmap;
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enum {
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STYLE_PC = 0,
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STYLE_DECISION_MIKE = 1,
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STYLE_DECISION_TUN = 2,
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STYLE_VIDEO = 3
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} _style;
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Choice _choices[kMaxChoice];
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};
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class PlumbersGame : public Engine {
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public:
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PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc);
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~PlumbersGame() override;
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Common::Error run() override;
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// Detection related functions
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const ADGameDescription *_gameDescription;
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const char *getGameId() const;
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Common::Platform getPlatform() const;
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protected:
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virtual void readTables() = 0;
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virtual void postSceneBitmaps() = 0;
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virtual bool handlePlatformJoyButton(int button) { return false; }
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virtual bool handlePlatformKeyDown(int button) { return false; }
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virtual void loadImage(const Common::String &name);
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virtual void startGraphics() = 0;
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void blitImageSurface(const Graphics::Surface *surface);
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virtual void blitImage();
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virtual void handleEvent(const Common::Event &event);
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virtual int getSceneNumb(const Common::String &sName);
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virtual void preActions() {}
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static const int kMaxName = 13 + 1;
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static const int kMaxBitmaps = 2000;
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static const int kMaxScene = 100;
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void initTables();
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struct {
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int _duration;
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Common::String _filename;
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} _bitmaps[kMaxBitmaps];
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Scene _scenes[kMaxScene];
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int _totScene;
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long _totScore;
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Graphics::PixelFormat _targetFormat;
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Image::ImageDecoder *_image;
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Console *_console;
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Video::VideoDecoder *_videoDecoder;
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bool _showScoreFl;
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bool _setDurationFl;
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bool _leftButtonDownFl;
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bool _endGameFl;
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bool _timerInstalled;
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int _curSceneIdx, _prvSceneIdx;
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int _curBitmapIdx;
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int _curChoice;
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int _screenW, _screenH;
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bool _quit;
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enum Action {
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Redraw,
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ShowScene,
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UpdateScene,
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ChangeScene,
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PlaySound
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};
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Common::Queue<Action> _actions;
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Graphics::Surface *_compositeSurface;
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void drawScreen();
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Audio::SoundHandle _soundHandle;
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void playSound(const Common::String &name);
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void stopSound();
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void showScene();
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void updateScene();
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void changeScene();
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void processTimer();
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static void onTimer(void *arg);
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int getMouseHiLite();
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};
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class PlumbersGame3DO : public PlumbersGame {
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public:
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PlumbersGame3DO(OSystem *syst, const ADGameDescription *gameDesc);
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protected:
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void readTables() override;
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void postSceneBitmaps() override;
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void startGraphics() override;
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void handleEvent(const Common::Event &event) override;
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void blitImage() override;
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int getSceneNumb(const Common::String &sName) override;
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void preActions() override;
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private:
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void skipVideo();
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void loadMikeDecision(const Common::String &dirname, const Common::String &baseFilename, uint num);
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void joyUp();
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void joyDown();
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void joyA();
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void updateHiLite();
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bool _cheatEnabled;
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int _cheatFSM;
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bool _leftShoulderPressed;
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int _kbdHiLite;
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int _mouseHiLite;
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int _hiLite;
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Image::ImageDecoder *_ctrlHelpImage;
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};
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class PlumbersGameWindows : public PlumbersGame {
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public:
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PlumbersGameWindows(OSystem *syst, const ADGameDescription *gameDesc);
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protected:
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void readTables() override;
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void postSceneBitmaps() override;
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void loadImage(const Common::String &name) override;
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void startGraphics() override;
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private:
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bool _halfSize;
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};
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} // End of namespace Plumbers
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#endif
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