Initial commit
This commit is contained in:
85
engines/playground3d/playground3d.h
Normal file
85
engines/playground3d/playground3d.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef PLAYGROUND3D_H
|
||||
#define PLAYGROUND3D_H
|
||||
|
||||
#include "common/array.h"
|
||||
|
||||
#include "graphics/framelimiter.h"
|
||||
|
||||
#include "engines/engine.h"
|
||||
|
||||
#include "engines/playground3d/gfx.h"
|
||||
|
||||
namespace Playground3d {
|
||||
|
||||
enum Actions {
|
||||
kActionSwitchTest,
|
||||
kActionEnableFog,
|
||||
kActionEnableScissor
|
||||
};
|
||||
|
||||
class Playground3dEngine : public Engine {
|
||||
public:
|
||||
Playground3dEngine(OSystem *syst);
|
||||
~Playground3dEngine() override;
|
||||
|
||||
Common::Error run() override;
|
||||
|
||||
bool hasFeature(EngineFeature f) const override;
|
||||
|
||||
void genTextures();
|
||||
|
||||
void processInput();
|
||||
|
||||
void drawFrame();
|
||||
|
||||
private:
|
||||
OSystem *_system;
|
||||
Renderer *_gfx;
|
||||
Graphics::FrameLimiter *_frameLimiter;
|
||||
Math::Vector4d _clearColor;
|
||||
Math::Vector4d _fogColor;
|
||||
int _testId;
|
||||
float _fade;
|
||||
bool _fadeIn;
|
||||
bool _fogEnable;
|
||||
bool _scissorEnable;
|
||||
Graphics::Surface *_rgbaTexture;
|
||||
Graphics::Surface *_rgbTexture;
|
||||
Graphics::Surface *_rgb565Texture;
|
||||
Graphics::Surface *_rgba5551Texture;
|
||||
Graphics::Surface *_rgba4444Texture;
|
||||
|
||||
float _rotateAngleX, _rotateAngleY, _rotateAngleZ;
|
||||
|
||||
Graphics::Surface *generateRgbaTexture(int width, int height, Graphics::PixelFormat format);
|
||||
void drawAndRotateCube();
|
||||
void drawPolyOffsetTest();
|
||||
void dimRegionInOut();
|
||||
void drawInViewport();
|
||||
void drawRgbaTexture();
|
||||
};
|
||||
|
||||
} // End of namespace Playground3d
|
||||
|
||||
#endif // PLAYGROUND3D_H
|
||||
Reference in New Issue
Block a user