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engines/playground3d/detection.cpp
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64
engines/playground3d/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "playground3d/playground3d.h"
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static const PlainGameDescriptor playground3d_setting[] = {
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{ "playground3d", "Playground 3d: the testing and playground environment for 3d renderers" },
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{ nullptr, nullptr }
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};
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static const ADGameDescription playground3dDescriptions[] = {
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{
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"playground3d",
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"",
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AD_ENTRY1("PLAYGROUND3D", nullptr),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOLAUNCHLOAD)
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},
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AD_TABLE_END_MARKER
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};
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class Playground3dMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
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public:
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Playground3dMetaEngineDetection() : AdvancedMetaEngineDetection(playground3dDescriptions, playground3d_setting) {
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_md5Bytes = 512;
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}
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const char *getName() const override {
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return "playground3d";
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}
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const char *getEngineName() const override {
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return "Playground 3d: the testing and playground environment for 3d renderers";
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}
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const char *getOriginalCopyright() const override {
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return "Copyright (C) ScummVM";
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}
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};
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REGISTER_PLUGIN_STATIC(PLAYGROUND3D_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Playground3dMetaEngineDetection);
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