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engines/pink/sound.cpp
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49
engines/pink/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "common/substream.h"
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#include "pink/sound.h"
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namespace Pink {
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void Sound::play(Common::SeekableReadStream *stream, Audio::Mixer::SoundType type, byte volume, int8 balance, bool isLoop) {
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// Vox files in pink have wave format.
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// RIFF (little-endian) data, WAVE audio, Microsoft PCM, 8 bit, mono 22050 Hz
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volume = ((int)volume * 255) / 100;
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Audio::Mixer *mixer = g_system->getMixer();
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mixer->stopHandle(_handle);
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Audio::AudioStream *audioStream;
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Audio::SeekableAudioStream *wavStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
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if (isLoop)
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audioStream = Audio::makeLoopingAudioStream(wavStream, 0, 0, 0);
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else
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audioStream = wavStream;
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mixer->playStream(type, &_handle , audioStream, -1, volume, balance, DisposeAfterUse::YES);
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}
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} // End of namespace Pink
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