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engines/pink/screen.h
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107
engines/pink/screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_SCREEN_H
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#define PINK_SCREEN_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/system.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/screen.h"
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namespace Graphics {
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class MacMenu;
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}
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namespace Pink {
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class Actor;
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class ActionCEL;
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class ActionSound;
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class ActionText;
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class PinkEngine;
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class Screen {
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public:
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Screen(PinkEngine *vm);
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~Screen();
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void update();
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bool processEvent(Common::Event &event);
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void setPalette(const byte *palette);
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void addTextAction(ActionText *action);
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void removeTextAction(ActionText *action);
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void addSprite(ActionCEL *sprite);
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void removeSprite(ActionCEL *sprite);
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void addDirtyRect(const Common::Rect &rect);
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void addDirtyRects(ActionCEL *sprite);
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void addSound(ActionSound *sound) { _sounds.push_back(sound); };
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void removeSound(ActionSound *sound);
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void addTextWindow(Graphics::MacTextWindow *window);
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void removeTextWindow(Graphics::MacTextWindow *window);
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void clear();
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void pause(bool pause);
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bool isMenuActive();
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void saveStage();
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void loadStage();
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Actor *getActorByPoint(Common::Point point);
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Graphics::MacWindowManager &getWndManager() { return *_wm; };
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void draw(bool blit = true);
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const Graphics::Font *getTextFont() { return _textFont; }
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private:
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void mergeDirtyRects();
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void drawRect(const Common::Rect &rect);
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private:
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Graphics::Screen _surface;
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Graphics::MacWindowManager *_wm;
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Common::Array<Common::Rect> _dirtyRects;
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Common::Array<ActionCEL *> _sprites;
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Common::Array<ActionCEL *> _savedSprites;
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Common::Array<ActionSound *> _sounds;
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Common::Array<ActionText *> _textActions;
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Common::Array<Graphics::MacTextWindow *> _textWindows;
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bool _textRendered;
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const Graphics::Font *_textFont;
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bool _textFontCleanup;
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};
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} // End of namespace Pink
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#endif
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