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engines/pink/resource_mgr.cpp
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80
engines/pink/resource_mgr.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/cel_decoder.h"
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#include "pink/file.h"
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#include "pink/pink.h"
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#include "pink/resource_mgr.h"
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#include "pink/sound.h"
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#include "pink/objects/pages/game_page.h"
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namespace Pink {
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ResourceMgr::ResourceMgr()
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: _game(nullptr), _resDescTable(nullptr), _resCount(0) {}
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ResourceMgr::~ResourceMgr() {
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clear();
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}
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void ResourceMgr::init(PinkEngine *game, Page *page) {
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OrbFile *orb = game->getOrb();
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_game = game;
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ObjectDescription *objDesc = orb->getObjDesc(page->getName().c_str());
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_resCount = objDesc->resourcesCount;
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orb->loadObject(page, objDesc);
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_resDescTable = orb->createResDescTable(objDesc);
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debugC(kPinkDebugLoadingResources, "%d Resource descriptions are loaded", _resCount);
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}
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void ResourceMgr::clear() {
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delete[] _resDescTable;
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_resDescTable = nullptr;
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}
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static int resDescComp(const void *a, const void *b) {
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return scumm_stricmp((const char *)a, (const char *)b);
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}
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Common::SeekableReadStream *ResourceMgr::getResourceStream(const Common::String &name) {
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Common::SeekableReadStream *stream;
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ResourceDescription *desc = (ResourceDescription *)bsearch(name.c_str(), _resDescTable, _resCount, sizeof(ResourceDescription), resDescComp);
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if (desc->inBro)
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stream = _game->getBro();
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else
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stream = _game->getOrb();
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stream->seek(desc->offset);
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byte *data = (byte *)malloc(desc->size);
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stream->read(data, desc->size);
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Common::MemoryReadStream *memstream = new Common::MemoryReadStream(data, desc->size, DisposeAfterUse::YES);
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debugC(kPinkDebugLoadingResources, "Got stream of %s resource", name.c_str());
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return memstream;
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}
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} // End of namespace Pink
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