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engines/pink/pink.h
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198
engines/pink/pink.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_PINK_H
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#define PINK_PINK_H
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#include "common/random.h"
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#include "common/savefile.h"
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#include "engines/engine.h"
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#include "engines/savestate.h"
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#include "gui/debugger.h"
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#include "pink/constants.h"
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#include "pink/file.h"
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#include "pink/utils.h"
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#include "pink/pda_mgr.h"
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/*
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* This is the namespace of the Pink engine.
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*
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* Status of this engine: In Development
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*
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* Internal name of original engine: OxCart Runtime
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*
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* Games using this engine:
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* - The Pink Panther: Passport to Peril
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* - The Pink Panther: Hokus Pokus Pink
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*
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* Peril game status:
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* Fully playable*
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*
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* Pokus game status:
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* Fully Playable*
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*
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* Known bugs:
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* PDA is partially usable(ActionText is not implemented)
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*/
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struct ADGameDescription;
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namespace Common {
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class PEResources;
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}
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namespace Graphics {
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class MacMenu;
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struct WinCursorGroup;
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class PaletteLookup;
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}
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namespace Pink {
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class Console;
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class Screen;
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class Archive;
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class NamedObject;
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class Module;
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class Page;
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class LeadActor;
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enum {
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kPinkDebugGeneral = 1,
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kPinkDebugLoadingResources,
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kPinkDebugLoadingObjects,
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kPinkDebugScripts,
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kPinkDebugActions,
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};
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enum {
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GF_COMPRESSED = 1 << 0,
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};
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enum PINKActions {
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kActionNone,
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kActionSkipWalk,
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kActionSkipWalkAndCancelInteraction,
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kActionSkipSequence,
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kActionSkipSubSequence,
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kActionRestartSequence,
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};
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extern Graphics::PaletteLookup *g_paletteLookup;
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class PinkEngine : public Engine {
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public:
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PinkEngine(OSystem *system, const ADGameDescription *desc);
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~PinkEngine() override;
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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Common::Error loadGameState(int slot) override;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::String getSaveStateName(int slot) const override {
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return Common::String::format("%s.s%02d", _targetName.c_str(), slot);
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}
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SaveStateList listSaves() const;
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friend class Console;
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protected:
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void pauseEngineIntern(bool pause) override;
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public:
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void load(Archive &archive);
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void changeScene();
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bool isPeril() const;
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bool isPerilDemo() const;
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void setVariable(Common::String &variable, Common::String &value);
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bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const;
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void executeMenuCommand(uint id);
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bool executePageChangeCommand(uint id);
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Common::Language getLanguage() const;
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OrbFile *getOrb() { return &_orb; }
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BroFile *getBro() { return _bro; }
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Common::RandomSource &getRnd() { return _rnd; };
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Screen *getScreen() { return _screen; }
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PDAMgr &getPdaMgr() { return _pdaMgr; }
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void setNextExecutors(const Common::String &nextModule, const Common::String &nextPage) { _nextModule = nextModule; _nextPage = nextPage; }
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void setLeadActor(LeadActor *actor) { _actor = actor; };
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void setCursor(uint cursorIndex);
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private:
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Common::Error init();
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void initMenu();
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bool loadCursors();
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void initModule(const Common::String &moduleName, const Common::String &pageName, Archive *saveFile);
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void addModule(const Common::String &moduleName);
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void removeModule();
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void openLocalWebPage(const Common::String &pageName) const;
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private:
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Common::RandomSource _rnd;
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Common::Array<Graphics::WinCursorGroup *> _cursors;
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Common::String _nextModule;
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Common::String _nextPage;
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Common::PEResources *_exeResources;
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OrbFile _orb;
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BroFile *_bro;
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Graphics::MacMenu *_menu;
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Screen *_screen;
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LeadActor *_actor;
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Module *_module;
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Array<NamedObject *> _modules;
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StringMap _variables;
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PDAMgr _pdaMgr;
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const ADGameDescription *_desc;
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bool _isPeril;
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bool _isPerilDemo;
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};
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WARN_UNUSED_RESULT bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail = true);
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Common::String generateSaveName(int slot, const char *gameId);
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} // End of namespace Pink
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#endif
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