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engines/pink/objects/sequences/sequencer.h
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80
engines/pink/objects/sequences/sequencer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_SEQUENCER_H
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#define PINK_SEQUENCER_H
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#include "pink/objects/object.h"
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namespace Pink {
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class Sequence;
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class SequenceContext;
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class GamePage;
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class SeqTimer;
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struct SequenceActorState;
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class Sequencer : public Object {
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public:
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Sequencer(GamePage *page);
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~Sequencer() override;
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void toConsole() const override;
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void deserialize(Archive &archive) override;
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public:
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void loadState(Archive &archive);
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void saveState(Archive &archive);
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bool isPlaying() { return _context != nullptr; }
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bool isSkipping() { return _isSkipping; }
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void update();
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void authorSequence(Sequence *sequence, bool loadingSave);
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void authorParallelSequence(Sequence *sequence, bool loadingSave);
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void skipSubSequence();
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void restartSequence();
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void skipSequence();
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void removeContext(SequenceContext *context);
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SequenceContext *findConflictingContextWith(SequenceContext *context);
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Sequence *findSequence(const Common::String &name);
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SequenceActorState *findState(const Common::String &name);
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GamePage *getPage() const { return _page; }
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private:
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SequenceContext *_context;
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GamePage *_page;
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Common::Array<SequenceContext *> _parallelContexts;
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Array<Sequence *> _sequences;
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Array<SeqTimer *> _timers;
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uint _time;
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bool _isSkipping;
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};
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} // End of namespace Pink
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#endif
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