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engines/pink/objects/sequences/sequencer.cpp
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215
engines/pink/objects/sequences/sequencer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/lead_actor.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/sequencer.h"
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#include "pink/objects/sequences/sequence.h"
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#include "pink/objects/sequences/sequence_context.h"
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#include "pink/objects/sequences/seq_timer.h"
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namespace Pink {
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Sequencer::Sequencer(GamePage *page)
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: _context(nullptr), _page(page), _time(0), _isSkipping(false) {}
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Sequencer::~Sequencer() {
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for (uint i = 0; i < _sequences.size(); ++i) {
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delete _sequences[i];
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}
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for (uint i = 0; i < _timers.size(); ++i) {
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delete _timers[i];
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}
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delete _context;
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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delete _parallelContexts[i];
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}
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}
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void Sequencer::deserialize(Archive &archive) {
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_sequences.deserialize(archive);
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_timers.deserialize(archive);
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}
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Sequence *Sequencer::findSequence(const Common::String &name) {
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for (uint i = 0; i < _sequences.size(); ++i) {
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if (_sequences[i]->getName() == name)
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return _sequences[i];
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}
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return nullptr;
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}
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void Sequencer::authorSequence(Sequence *sequence, bool loadingSave) {
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if (_context)
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_context->getSequence()->forceEnd();
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if (sequence) {
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SequenceContext *context = new SequenceContext(sequence);
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SequenceContext *conflict;
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while ((conflict = findConflictingContextWith(context)) != nullptr) {
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conflict->getSequence()->forceEnd();
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}
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_context = context;
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sequence->init(loadingSave);
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debugC(5, kPinkDebugScripts, "Main Sequence %s started", sequence->getName().c_str());
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}
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}
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void Sequencer::authorParallelSequence(Sequence *sequence, bool loadingSave) {
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if (_context && _context->getSequence() == sequence)
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return;
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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if (_parallelContexts[i]->getSequence() == sequence)
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return;
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}
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const Common::String leadName = _page->getLeadActor()->getName();
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SequenceContext *context = new SequenceContext(sequence);
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if (!context->findState(leadName) && !findConflictingContextWith(context)) {
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_parallelContexts.push_back(context);
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sequence->init(loadingSave);
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debugC(6, kPinkDebugScripts, "Parallel Sequence %s started", sequence->getName().c_str());
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} else
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delete context;
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}
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void Sequencer::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "Sequencer:");
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for (uint i = 0; i < _sequences.size(); ++i) {
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_sequences[i]->toConsole();
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}
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for (uint i = 0; i < _timers.size(); ++i) {
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_timers[i]->toConsole();
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}
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}
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void Sequencer::update() {
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if (_context)
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_context->getSequence()->update();
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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_parallelContexts[i]->getSequence()->update();
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}
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uint time = _page->getGame()->getTotalPlayTime();
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if (time - _time > kTimersUpdateTime) {
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_time = time;
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for (uint i = 0; i < _timers.size(); ++i) {
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_timers[i]->update();
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}
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}
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}
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void Sequencer::removeContext(SequenceContext *context) {
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if (context == _context) {
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delete _context;
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_context = nullptr;
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return;
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}
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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if (context == _parallelContexts[i]) {
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delete _parallelContexts[i];
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_parallelContexts.remove_at(i);
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break;
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}
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}
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}
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void Sequencer::skipSubSequence() {
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if (_context) {
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_isSkipping = true;
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_context->getSequence()->skipSubSequence();
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_isSkipping = false;
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}
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}
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void Sequencer::restartSequence() {
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if (_context) {
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_isSkipping = true;
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_context->getSequence()->restart();
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_isSkipping = false;
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}
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}
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void Sequencer::skipSequence() {
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if (_context && _context->getSequence()->isSkippingAllowed()) {
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_isSkipping = true;
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_context->getSequence()->skip();
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_isSkipping = false;
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}
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}
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void Sequencer::loadState(Archive &archive) {
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Sequence *sequence = findSequence(archive.readString());
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authorSequence(sequence, 1);
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uint size = archive.readWORD();
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for (uint i = 0; i < size; ++i) {
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sequence = findSequence(archive.readString());
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authorParallelSequence(sequence, 1);
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}
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}
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void Sequencer::saveState(Archive &archive) {
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Common::String sequenceName;
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if (_context)
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sequenceName = _context->getSequence()->getName();
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archive.writeString(sequenceName);
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archive.writeWORD(_parallelContexts.size());
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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archive.writeString(_parallelContexts[i]->getSequence()->getName());
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}
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}
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SequenceContext *Sequencer::findConflictingContextWith(SequenceContext *context) {
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if (_context && _context->isConflictingWith(context)) {
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return _context;
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}
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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if (_parallelContexts[i]->isConflictingWith(context))
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return _parallelContexts[i];
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}
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return nullptr;
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}
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SequenceActorState *Sequencer::findState(const Common::String &name) {
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SequenceActorState *state = nullptr;
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if (_context && (state = _context->findState(name)))
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return state;
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for (uint i = 0; i < _parallelContexts.size(); ++i) {
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state = _parallelContexts[i]->findState(name);
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if (state)
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break;
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}
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return state;
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}
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} // End of namespace Pink
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