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engines/pink/objects/sequences/sequence_context.h
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75
engines/pink/objects/sequences/sequence_context.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_SEQUENCE_CONTEXT_H
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#define PINK_SEQUENCE_CONTEXT_H
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#include "common/array.h"
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namespace Pink {
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class Sequence;
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class Sequencer;
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struct SequenceActorState {
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SequenceActorState(const Common::String &actor)
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: actorName(actor), _segment(0) {}
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void execute(uint segment, Sequence *sequence, bool loadingSave) const;
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Common::String actorName;
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Common::String defaultActionName;
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uint _segment;
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};
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class Actor;
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class SequenceContext {
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public:
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SequenceContext(Sequence *sequence);
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void execute(uint nextItemIndex, bool loadingSave);
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bool isConflictingWith(SequenceContext *context);
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void clearDefaultActions();
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SequenceActorState *findState(const Common::String &actor);
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Sequence *getSequence() const { return _sequence; }
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Actor *getActor() const { return _actor; }
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uint getNextItemIndex() const { return _nextItemIndex; }
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uint getSegment() const { return _segment; }
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void setActor(Actor *actor) { _actor = actor; }
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void setNextItemIndex(uint index) { _nextItemIndex = index; }
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private:
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Sequence *_sequence;
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Actor *_actor;
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Common::Array<SequenceActorState> _states;
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uint _nextItemIndex;
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uint _segment;
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};
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}
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#endif
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